Move behavior identity onto runtime instances
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6 changed files with 17 additions and 6 deletions
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@ -61,7 +61,7 @@ public class StatModifier : Behavior, IInitializableBehavior, IDisposable, IAlwa
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_stats = Entity.Equipment
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.Where(HasRequiredBehavior)
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.SelectMany(gear => gear.Behaviors ?? Array.Empty<Behavior>())
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.Where(behavior => BehaviorKindMatches(behavior.Data.Kind, _data.Stat.Target))
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.Where(behavior => BehaviorKindMatches(behavior.Kind, _data.Stat.Target))
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.Select(FindTargetStat)
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.Where(stat => stat != null)
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.ToArray();
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@ -103,7 +103,7 @@ public class StatModifier : Behavior, IInitializableBehavior, IDisposable, IAlwa
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{
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return string.IsNullOrWhiteSpace(_data.RequireBehavior) ||
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(gear?.Behaviors ?? Array.Empty<Behavior>())
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.Any(behavior => BehaviorKindMatches(behavior.Data.Kind, _data.RequireBehavior));
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.Any(behavior => BehaviorKindMatches(behavior.Kind, _data.RequireBehavior));
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}
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private void ApplyModifier()
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