Move the ServerShared data model onto CultLib's CultCache
Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and
GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also
checks the Caching project exists.
Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject]
and integer [Key]s on the Q7 concrete types (the eight ItemData leaves,
Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the
four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout).
SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName].
ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose
[MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout
moves into ServerShared so AetheriaStores can route it.
References: Guid and DatabaseLink<T> members become CultRecordRef<T>;
Guid-keyed maps become ref-keyed with [CultReference(..., many: true)];
ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits,
bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey.
Identity is the record key: ID comparisons become reference or key
comparisons. StatModifierData.RequireBehavior is a simple type name.
AetheriaStores.Open composes the catalog (read-only unless writable), run
and player stores, one home per type. CultRecordRefs carries IsSet, a
null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert.
ItemManager.GetData is the one item resolution path. MathResolver is
declared by [assembly: CultCacheFormatterResolver].
Inspector attributes: text, range and asset path map onto CultLib's
CultInspector attributes (asset path only on string members); every
replaced Aetheria attribute keeps [Inspectable] for the runtime panel.
Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project,
which follow.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
parent
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50 changed files with 537 additions and 542 deletions
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@ -2,6 +2,7 @@
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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using GameCult.Caching;
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using System;
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using System.Linq;
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using MessagePack;
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@ -38,18 +39,18 @@ public class ResourceScanner : Behavior, IAlwaysUpdatedBehavior
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private ResourceScannerData _data;
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private float _scanTime;
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private Guid _scanTarget;
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private CultRecordKey _scanTarget;
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public float Range { get; private set; }
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public float MinimumDensity { get; private set; }
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public float ScanDuration { get; private set; }
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public Guid ScanTarget
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public CultRecordKey ScanTarget
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{
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get => _scanTarget;
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set
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{
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if (value != _scanTarget)
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if (!value.Equals(_scanTarget))
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{
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_scanTarget = value;
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_scanTime = 0;
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@ -90,7 +91,7 @@ public class ResourceScanner : Behavior, IAlwaysUpdatedBehavior
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}
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else
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{
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if(length(Entity.Position.xz - Entity.Zone.GetOrbitPosition(planetData.Orbit)) < Range)
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if(length(Entity.Position.xz - Entity.Zone.GetOrbitPosition(planetData.Orbit.Key)) < Range)
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{
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_scanTime += dt;
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if (_scanTime > ScanDuration)
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