Use provider-native current state reads
This commit is contained in:
parent
ab6387fe1e
commit
a1f3d08676
4 changed files with 21 additions and 31 deletions
|
|
@ -369,8 +369,7 @@ public class InputDisplayLayout : MonoBehaviour
|
|||
try
|
||||
{
|
||||
return AetheriaUnityRuntimeClientProvider
|
||||
.RuntimeState(RequireLocalStateBoot(), "unity-input-screen")
|
||||
.CurrentPlayerSettings();
|
||||
.CurrentPlayerSettings(RequireLocalStateBoot(), "unity-input-screen");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
|
|
|
|||
Loading…
Reference in a new issue