Use provider-native current state reads

This commit is contained in:
Meta Vens 2026-06-29 13:04:01 +01:00
commit a1f3d08676
4 changed files with 21 additions and 31 deletions

View file

@ -369,8 +369,7 @@ public class InputDisplayLayout : MonoBehaviour
try
{
return AetheriaUnityRuntimeClientProvider
.RuntimeState(RequireLocalStateBoot(), "unity-input-screen")
.CurrentPlayerSettings();
.CurrentPlayerSettings(RequireLocalStateBoot(), "unity-input-screen");
}
catch (Exception ex)
{