Initial Client/Server Communication
#1 Followed the MagicOnion quickstart guide, borrowing code from the chat sample app to get something working
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// Copyright (c) All contributors. All rights reserved.
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// Licensed under the MIT license. See LICENSE file in the project root for full license information.
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using System;
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using System.Linq; // require UNITY_2018_3_OR_NEWER
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using System.Reflection;
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using MessagePack.Formatters;
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namespace MessagePack.Resolvers
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{
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/// <summary>
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/// Get formatter from <see cref="MessagePackFormatterAttribute"/>.
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/// </summary>
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public sealed class AttributeFormatterResolver : IFormatterResolver
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{
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/// <summary>
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/// The singleton instance that can be used.
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/// </summary>
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public static readonly AttributeFormatterResolver Instance = new AttributeFormatterResolver();
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private AttributeFormatterResolver()
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{
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}
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public IMessagePackFormatter<T> GetFormatter<T>()
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{
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return FormatterCache<T>.Formatter;
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}
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private static class FormatterCache<T>
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{
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public static readonly IMessagePackFormatter<T> Formatter;
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static FormatterCache()
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{
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#if UNITY_2018_3_OR_NEWER && !NETFX_CORE
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var attr = (MessagePackFormatterAttribute)typeof(T).GetCustomAttributes(typeof(MessagePackFormatterAttribute), true).FirstOrDefault();
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#else
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MessagePackFormatterAttribute attr = typeof(T).GetTypeInfo().GetCustomAttribute<MessagePackFormatterAttribute>();
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#endif
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if (attr == null)
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{
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return;
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}
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if (attr.Arguments == null)
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{
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Formatter = (IMessagePackFormatter<T>)Activator.CreateInstance(attr.FormatterType);
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}
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else
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{
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Formatter = (IMessagePackFormatter<T>)Activator.CreateInstance(attr.FormatterType, attr.Arguments);
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}
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}
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}
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}
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}
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