Initial Client/Server Communication

#1
Followed the MagicOnion quickstart guide, borrowing code from the chat sample app to get something working
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hyperion51 2020-02-26 17:48:40 +00:00
commit a0c8dbee72
493 changed files with 57790 additions and 3 deletions

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// Copyright (c) All contributors. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System;
using System.Buffers;
namespace MessagePack
{
#if MESSAGEPACK_INTERNAL
internal
#else
public
#endif
struct Nil : IEquatable<Nil>
{
public static readonly Nil Default = default(Nil);
public override bool Equals(object obj)
{
return obj is Nil;
}
public bool Equals(Nil other)
{
return true;
}
public override int GetHashCode()
{
return 0;
}
public override string ToString()
{
return "()";
}
}
}