Initial Client/Server Communication
#1 Followed the MagicOnion quickstart guide, borrowing code from the chat sample app to get something working
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493 changed files with 57790 additions and 3 deletions
38
Assets/Scripts/MessagePack/Nil.cs
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38
Assets/Scripts/MessagePack/Nil.cs
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// Copyright (c) All contributors. All rights reserved.
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// Licensed under the MIT license. See LICENSE file in the project root for full license information.
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using System;
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using System.Buffers;
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namespace MessagePack
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{
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#if MESSAGEPACK_INTERNAL
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internal
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#else
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public
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#endif
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struct Nil : IEquatable<Nil>
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{
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public static readonly Nil Default = default(Nil);
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public override bool Equals(object obj)
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{
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return obj is Nil;
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}
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public bool Equals(Nil other)
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{
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return true;
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}
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public override int GetHashCode()
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{
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return 0;
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}
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public override string ToString()
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{
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return "()";
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}
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}
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}
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