Initial Client/Server Communication
#1 Followed the MagicOnion quickstart guide, borrowing code from the chat sample app to get something working
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493 changed files with 57790 additions and 3 deletions
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Assets/Scripts/MessagePack/Formatters/NilFormatter.cs
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Assets/Scripts/MessagePack/Formatters/NilFormatter.cs
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// Copyright (c) All contributors. All rights reserved.
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// Licensed under the MIT license. See LICENSE file in the project root for full license information.
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namespace MessagePack.Formatters
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{
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public class NilFormatter : IMessagePackFormatter<Nil>
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{
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public static readonly IMessagePackFormatter<Nil> Instance = new NilFormatter();
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private NilFormatter()
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{
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}
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public void Serialize(ref MessagePackWriter writer, Nil value, MessagePackSerializerOptions options)
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{
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writer.WriteNil();
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}
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public Nil Deserialize(ref MessagePackReader reader, MessagePackSerializerOptions options)
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{
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return reader.ReadNil();
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}
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}
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// NullableNil is same as Nil.
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public class NullableNilFormatter : IMessagePackFormatter<Nil?>
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{
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public static readonly IMessagePackFormatter<Nil?> Instance = new NullableNilFormatter();
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private NullableNilFormatter()
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{
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}
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public void Serialize(ref MessagePackWriter writer, Nil? value, MessagePackSerializerOptions options)
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{
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writer.WriteNil();
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}
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public Nil? Deserialize(ref MessagePackReader reader, MessagePackSerializerOptions options)
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{
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return reader.ReadNil();
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}
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}
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}
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