Initial Client/Server Communication

#1
Followed the MagicOnion quickstart guide, borrowing code from the chat sample app to get something working
This commit is contained in:
hyperion51 2020-02-26 17:48:40 +00:00
commit a0c8dbee72
493 changed files with 57790 additions and 3 deletions

View file

@ -0,0 +1,34 @@
// Copyright (c) All contributors. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System;
using System.Buffers;
namespace MessagePack
{
#if MESSAGEPACK_INTERNAL
internal
#else
public
#endif
struct ExtensionResult
{
public ExtensionResult(sbyte typeCode, Memory<byte> data)
{
this.TypeCode = typeCode;
this.Data = new ReadOnlySequence<byte>(data);
}
public ExtensionResult(sbyte typeCode, ReadOnlySequence<byte> data)
{
this.TypeCode = typeCode;
this.Data = data;
}
public sbyte TypeCode { get; private set; }
public ReadOnlySequence<byte> Data { get; private set; }
public ExtensionHeader Header => new ExtensionHeader(this.TypeCode, (uint)this.Data.Length);
}
}