Initial Client/Server Communication
#1 Followed the MagicOnion quickstart guide, borrowing code from the chat sample app to get something working
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493 changed files with 57790 additions and 3 deletions
34
Assets/Scripts/MessagePack/ExtensionResult.cs
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34
Assets/Scripts/MessagePack/ExtensionResult.cs
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// Copyright (c) All contributors. All rights reserved.
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// Licensed under the MIT license. See LICENSE file in the project root for full license information.
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using System;
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using System.Buffers;
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namespace MessagePack
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{
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#if MESSAGEPACK_INTERNAL
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internal
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#else
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public
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#endif
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struct ExtensionResult
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{
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public ExtensionResult(sbyte typeCode, Memory<byte> data)
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{
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this.TypeCode = typeCode;
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this.Data = new ReadOnlySequence<byte>(data);
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}
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public ExtensionResult(sbyte typeCode, ReadOnlySequence<byte> data)
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{
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this.TypeCode = typeCode;
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this.Data = data;
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}
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public sbyte TypeCode { get; private set; }
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public ReadOnlySequence<byte> Data { get; private set; }
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public ExtensionHeader Header => new ExtensionHeader(this.TypeCode, (uint)this.Data.Length);
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}
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}
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