Initial Client/Server Communication

#1
Followed the MagicOnion quickstart guide, borrowing code from the chat sample app to get something working
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hyperion51 2020-02-26 17:48:40 +00:00
commit a0c8dbee72
493 changed files with 57790 additions and 3 deletions

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// Copyright (c) All contributors. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System;
namespace MessagePack
{
#if MESSAGEPACK_INTERNAL
internal
#else
public
#endif
struct ExtensionHeader : IEquatable<ExtensionHeader>
{
public sbyte TypeCode { get; private set; }
public uint Length { get; private set; }
public ExtensionHeader(sbyte typeCode, uint length)
{
this.TypeCode = typeCode;
this.Length = length;
}
public ExtensionHeader(sbyte typeCode, int length)
{
this.TypeCode = typeCode;
this.Length = (uint)length;
}
public bool Equals(ExtensionHeader other) => this.TypeCode == other.TypeCode && this.Length == other.Length;
}
}