Initial Client/Server Communication
#1 Followed the MagicOnion quickstart guide, borrowing code from the chat sample app to get something working
This commit is contained in:
parent
52b0d4d8ff
commit
a0c8dbee72
493 changed files with 57790 additions and 3 deletions
19
Assets/Scripts/MagicOnion.Unity/ChannelExtensions.cs
Normal file
19
Assets/Scripts/MagicOnion.Unity/ChannelExtensions.cs
Normal file
|
|
@ -0,0 +1,19 @@
|
|||
using Grpc.Core;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace MagicOnion
|
||||
{
|
||||
public static class ChannelExtensions
|
||||
{
|
||||
/// <summary>
|
||||
/// Safety way for subscribe streaming events.
|
||||
/// </summary>
|
||||
public static void RegisterStreamingSubscription(this Channel channel, IDisposable subscription)
|
||||
{
|
||||
channel.ShutdownToken.Register(() => subscription.Dispose());
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Reference in a new issue