diff --git a/Assets/Scripts/Gameplay/ActionGameManager.cs b/Assets/Scripts/Gameplay/ActionGameManager.cs index d2c9bb0b9..edd5406f3 100644 --- a/Assets/Scripts/Gameplay/ActionGameManager.cs +++ b/Assets/Scripts/Gameplay/ActionGameManager.cs @@ -43,7 +43,6 @@ public class ActionGameManager : MonoBehaviour { get { - RegisterResolver.Register(); return _playerSettings ??= GetDefaultPlayerSettings(); } } diff --git a/Assets/Scripts/UI/MainMenu.cs b/Assets/Scripts/UI/MainMenu.cs index ff770f843..48eff3262 100644 --- a/Assets/Scripts/UI/MainMenu.cs +++ b/Assets/Scripts/UI/MainMenu.cs @@ -36,7 +36,6 @@ public class MainMenu : MonoBehaviour // Start loading the database in the background 'cause it takes a few seconds //_databaseLoad = Task.Run(() => ActionGameManager.Database); - RegisterResolver.Register(); _panelPosition = PanelPrototype.transform.position; var panel1 = PanelPrototype.Instantiate();