Rig in the visual record: ShipAuthoring.Joints, ShipAnchor.Joint, reach check, Bind and ShipModPlan.Rigs
Deletes the articulation anchor role. Adds ShipJoint (key 5 Joints), ShipAnchor.Joint (key 5), the judge's joint-shape, mount-on-joint and yaw-reach checks over RigChains, Bind's GLB checks (ReadNodeIds returns the nearest tagged ancestor), and ShipModPlan.Rigs. Presentation only: arc stays HardpointData.FiringArc and traverse WeaponData.Tracking (ruling mount-arc-gun-traverse). Not yet built or run when committed; the verification commit follows. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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8 changed files with 544 additions and 18 deletions
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@ -130,8 +130,8 @@ public static class FireControl
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// arc, so the gun can fire along it. Direction: where a round from this gun travels and where its barrel points --
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// the subject's intercept when it bears, else the arc-clamped aim. A chunk subject bears through its pose and
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// flies the aim, as an untargeted round (Subject is null for it). Derived on every read and never stored: turrets
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// traverse instantly in the simulation. Traverse speed belongs to the link (ruling arc-and-traverse-on-the-link),
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// which will make this stateful behind the same signature. It never prices; HitProbability is the one price.
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// traverse instantly in the simulation. Traverse is the weapon's Tracking (ruling mount-arc-gun-traverse), priced in
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// TrackingRate; this holds no slew state, and a rig's slew is presentation. It never prices; HitProbability is the one price.
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public static GunSolution Solution(Weapon weapon, Entity shooter, TargetRef subject)
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{
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var bears = false;
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