Publish authoritative weapon reloads
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4 changed files with 59 additions and 16 deletions
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@ -16602,6 +16602,8 @@ static void RequireUnityDoesNotCallSharedSimulationTicks(string root)
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"weapon.State.BurstRemaining = weapon.BurstCount",
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"weapon.State.BurstTimer += deltaSeconds",
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"weapon.SingleAmmoBurst",
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"weapon.reload.started",
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"weapon.reload.completed",
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"AetheriaRuntimeCargoTransactions.TryRemoveQuantity(",
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"CommitEnergy(entity, weapon.Energy)",
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"SpawnProjectile(zone, attacker, target, weapon, settings)",
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