Persist run generation seed in typed state
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parent
39ebe5b931
commit
9ca3de2ed6
12 changed files with 53 additions and 13 deletions
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@ -107,6 +107,7 @@ public class MainMenu : MonoBehaviour
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{
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Settings.SectorBackgroundSettings.NoisePosition = Random.value * 1000;
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ActionGameManager.IsTutorial = false;
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var generationSeed = NextGenerationSeed();
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Task.Run(() =>
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{
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var sector = new Galaxy(
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@ -115,7 +116,8 @@ public class MainMenu : MonoBehaviour
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Settings.NameGeneratorSettings,
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ActionGameManager.RuntimeCatalog,
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Debug.Log,
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setState);
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setState,
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generationSeed);
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Observable.NextFrame().Subscribe(_ =>
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{
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ActionGameManager.CurrentGalaxy = sector;
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@ -133,6 +135,7 @@ public class MainMenu : MonoBehaviour
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} while (Settings.TutorialBackgroundSettings.CloudDensity(float2(0.5f)) < .5f);
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ActionGameManager.IsTutorial = true;
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var generationSeed = NextGenerationSeed();
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Task.Run(() =>
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{
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var sector = new Galaxy(
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@ -143,7 +146,8 @@ public class MainMenu : MonoBehaviour
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ActionGameManager.RuntimePlayerSettings,
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ActionGameManager.GameDataDirectory.CreateSubdirectory("Narrative"),
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Debug.Log,
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setState);
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setState,
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generationSeed);
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Observable.NextFrame().Subscribe(_ =>
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{
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ActionGameManager.CurrentGalaxy = sector;
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@ -161,6 +165,12 @@ public class MainMenu : MonoBehaviour
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_nextMenu.panel.AddButton("Quit", Application.Quit);
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}
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private static uint NextGenerationSeed()
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{
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var seed = (uint)Random.Range(1, int.MaxValue);
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return seed == 0 ? 1u : seed;
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}
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private void ShowSettings()
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{
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_nextMenu.panel.Clear();
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