From 9b1b27d2d6df984ecaf2916380cc0d79e50e0f2d Mon Sep 17 00:00:00 2001 From: Meta Vens Date: Thu, 15 Oct 2026 08:47:01 +0200 Subject: [PATCH] GravityShader: verbatim string, not a raw string literal (Unity's C# 9) Commit 13c7a087 and the merge a1b54bea do not build: error CS8773, raw string literals need C# 11. Co-Authored-By: Claude Opus 5.5 --- Assets/Scripts/ServerShared/GravityShader.cs | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/Assets/Scripts/ServerShared/GravityShader.cs b/Assets/Scripts/ServerShared/GravityShader.cs index e9dfd6224..ad163e26d 100644 --- a/Assets/Scripts/ServerShared/GravityShader.cs +++ b/Assets/Scripts/ServerShared/GravityShader.cs @@ -16,8 +16,7 @@ public static class GravityShader .Replace("@TAIL@", GravityField.TailOffset.ToString("R", CultureInfo.InvariantCulture))) .Replace("\r\n", "\n"); - private const string Template = """ -#ifndef AETHERIA_GRAVITY_INCLUDED + private const string Template = @"#ifndef AETHERIA_GRAVITY_INCLUDED #define AETHERIA_GRAVITY_INCLUDED // GENERATED by ServerShared/GravityShader.cs from GravityField; do not edit (GravityShaderTests fails on any difference). @@ -60,6 +59,5 @@ float gravityHeight(float2 p) } #endif - -"""; +"; }