diff --git a/Assets/Scripts/Gameplay/ActionGameManager.cs b/Assets/Scripts/Gameplay/ActionGameManager.cs index c8f0bb6e2..a32eaf41d 100644 --- a/Assets/Scripts/Gameplay/ActionGameManager.cs +++ b/Assets/Scripts/Gameplay/ActionGameManager.cs @@ -323,6 +323,19 @@ public class ActionGameManager : MonoBehaviour foreach (var wormhole in ZoneRenderer.WormholeInstances.Keys) { if (!(length(wormhole.Position - CurrentEntity.Position.xz) < Settings.GameplaySettings.WormholeExitRadius)) continue; + if (wormhole.Exit) + { + // The exit gate leads nowhere: RunGoal decides whether it is open, and an open one ends the run. + if (RunGoal.ExitOpen(Zone)) Win(); + else + { + Dialog.Clear(); + Dialog.Title.text = $"The exit gate is sealed. {RunGoal.Boss(Zone)?.Name ?? "Its guardian"} holds it shut."; + Dialog.Show(); + Dialog.MoveToCursor(); + } + return; + } EnterWormhole(wormhole); } Dock(); @@ -1165,9 +1178,9 @@ public class ActionGameManager : MonoBehaviour return float3(pose.x, Settings.PlanetSettings.AsteroidVerticalOffset, pose.y); } - private void Die(CauseOfDeath cause) + // The one way a run ends, won or lost: the run is cleared and the main menu returns. + private void EndRun() { - var deathTime = Time.time; UnbindEntity(); CurrentEntity = null; MainMenu.gameObject.SetActive(true); @@ -1175,6 +1188,21 @@ public class ActionGameManager : MonoBehaviour CurrentGalaxy = null; RunSave.Clear(CultCache); SavePlayerSettings(); + } + + private void Win() + { + EndRun(); + Dialog.Clear(); + Dialog.Title.text = "You have escaped the Terminus. This was the demo; the whole of it is yet to come."; + Dialog.Show(); + Dialog.MoveToCursor(); + } + + private void Die(CauseOfDeath cause) + { + var deathTime = Time.time; + EndRun(); Observable.EveryUpdate() .Where(_ => Time.time - deathTime < DeathPostTransitionTime) .Subscribe(_ => diff --git a/Assets/Scripts/Zone Display/ZoneRenderer.cs b/Assets/Scripts/Zone Display/ZoneRenderer.cs index b6021027a..89e9a9515 100644 --- a/Assets/Scripts/Zone Display/ZoneRenderer.cs +++ b/Assets/Scripts/Zone Display/ZoneRenderer.cs @@ -233,6 +233,14 @@ public class ZoneRenderer : MonoBehaviour Position = dir * zone.Pack.Radius * Settings.WormholeDistanceRatio }); } + + // The run's exit gate is presentation only: whether it opens is RunGoal.ExitOpen, read when it is used. + if (zone.GalaxyZone == zone.Galaxy.Exit) + AddWormhole(new Wormhole + { + Exit = true, + Position = RunGoal.ExitGatePosition(zone, Settings.WormholeDistanceRatio) + }); } }