Route Unity settings reads through managed documents

This commit is contained in:
Meta Vens 2026-06-28 01:52:11 +01:00
commit 943a210bc5
12 changed files with 94 additions and 69 deletions

View file

@ -104,7 +104,7 @@ public class InventoryPanel : MonoBehaviour, IPointerClickHandler
private AetheriaClient _client;
private string _clientStatePath = "";
private AetheriaRuntimeCatalogSnapshot _catalog;
private AetheriaRuntimePlayerSettingsSnapshot _playerSettings;
private AetheriaRuntimePlayerSettingsDocument _playerSettings;
private AetheriaRuntimeStationRefitEntityOption[] _dropdownStationRefitEntities =
Array.Empty<AetheriaRuntimeStationRefitEntityOption>();
private AetheriaRuntimeStationLoadoutRestoreOption[] _dropdownStationRefitLoadouts =
@ -1540,7 +1540,7 @@ private void Update()
return _catalog;
}
private AetheriaRuntimePlayerSettingsSnapshot ResolvePlayerSettings()
private AetheriaRuntimePlayerSettingsDocument ResolvePlayerSettings()
{
if (_playerSettings != null)
return _playerSettings;
@ -1548,9 +1548,10 @@ private void Update()
try
{
_playerSettings = ResolveClient()
.PlayerSettingsAsync()
.GetAwaiter()
.GetResult();
.Aetheria()
.Settings
.Player
.Latest();
}
catch (Exception ex)
{