Route Unity settings reads through managed documents
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parent
9973adad55
commit
943a210bc5
12 changed files with 94 additions and 69 deletions
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@ -104,7 +104,7 @@ public class InventoryPanel : MonoBehaviour, IPointerClickHandler
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private AetheriaClient _client;
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private string _clientStatePath = "";
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private AetheriaRuntimeCatalogSnapshot _catalog;
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private AetheriaRuntimePlayerSettingsSnapshot _playerSettings;
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private AetheriaRuntimePlayerSettingsDocument _playerSettings;
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private AetheriaRuntimeStationRefitEntityOption[] _dropdownStationRefitEntities =
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Array.Empty<AetheriaRuntimeStationRefitEntityOption>();
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private AetheriaRuntimeStationLoadoutRestoreOption[] _dropdownStationRefitLoadouts =
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@ -1540,7 +1540,7 @@ private void Update()
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return _catalog;
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}
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private AetheriaRuntimePlayerSettingsSnapshot ResolvePlayerSettings()
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private AetheriaRuntimePlayerSettingsDocument ResolvePlayerSettings()
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{
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if (_playerSettings != null)
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return _playerSettings;
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@ -1548,9 +1548,10 @@ private void Update()
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try
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{
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_playerSettings = ResolveClient()
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.PlayerSettingsAsync()
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.GetAwaiter()
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.GetResult();
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.Aetheria()
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.Settings
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.Player
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.Latest();
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}
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catch (Exception ex)
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{
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