Route Unity settings reads through managed documents
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9973adad55
commit
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12 changed files with 94 additions and 69 deletions
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@ -34,7 +34,7 @@ public class InventoryMenu : MonoBehaviour
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private AetheriaClient _client;
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private string _clientStatePath = "";
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private AetheriaRuntimeCatalogSnapshot _catalog;
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private AetheriaRuntimePlayerSettingsSnapshot _playerSettings;
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private AetheriaRuntimePlayerSettingsDocument _playerSettings;
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private AetheriaUnityActionBarPresentation _actionBarPresentation;
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private AetheriaUnityObservedFacadeIndex _observedFacadeIndex;
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private readonly AetheriaEveUnitySurfaceChrome _shipSettingsSurfaceChrome = PanelChrome(360f, 420f);
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@ -1048,7 +1048,7 @@ public class InventoryMenu : MonoBehaviour
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return _catalog;
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}
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private AetheriaRuntimePlayerSettingsSnapshot ResolvePlayerSettings()
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private AetheriaRuntimePlayerSettingsDocument ResolvePlayerSettings()
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{
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if (_playerSettings != null)
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return _playerSettings;
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@ -1056,9 +1056,10 @@ public class InventoryMenu : MonoBehaviour
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try
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{
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_playerSettings = ResolveClient()
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.PlayerSettingsAsync()
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.GetAwaiter()
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.GetResult();
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.Aetheria()
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.Settings
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.Player
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.Latest();
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}
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catch (Exception ex)
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{
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