Route Unity settings reads through managed documents

This commit is contained in:
Meta Vens 2026-06-28 01:52:11 +01:00
commit 943a210bc5
12 changed files with 94 additions and 69 deletions

View file

@ -34,7 +34,7 @@ public class InventoryMenu : MonoBehaviour
private AetheriaClient _client;
private string _clientStatePath = "";
private AetheriaRuntimeCatalogSnapshot _catalog;
private AetheriaRuntimePlayerSettingsSnapshot _playerSettings;
private AetheriaRuntimePlayerSettingsDocument _playerSettings;
private AetheriaUnityActionBarPresentation _actionBarPresentation;
private AetheriaUnityObservedFacadeIndex _observedFacadeIndex;
private readonly AetheriaEveUnitySurfaceChrome _shipSettingsSurfaceChrome = PanelChrome(360f, 420f);
@ -1048,7 +1048,7 @@ public class InventoryMenu : MonoBehaviour
return _catalog;
}
private AetheriaRuntimePlayerSettingsSnapshot ResolvePlayerSettings()
private AetheriaRuntimePlayerSettingsDocument ResolvePlayerSettings()
{
if (_playerSettings != null)
return _playerSettings;
@ -1056,9 +1056,10 @@ public class InventoryMenu : MonoBehaviour
try
{
_playerSettings = ResolveClient()
.PlayerSettingsAsync()
.GetAwaiter()
.GetResult();
.Aetheria()
.Settings
.Player
.Latest();
}
catch (Exception ex)
{