Route Unity settings reads through managed documents

This commit is contained in:
Meta Vens 2026-06-28 01:52:11 +01:00
commit 943a210bc5
12 changed files with 94 additions and 69 deletions

View file

@ -16,7 +16,7 @@ public class InputDisplayLayout : MonoBehaviour
private AetheriaInput _ownedInput;
private AetheriaClient _client;
private string _clientStatePath = "";
private AetheriaRuntimePlayerSettingsSnapshot _playerSettings;
private AetheriaRuntimePlayerSettingsDocument _playerSettings;
private InputAction _captureAction;
private InputActionAsset _input;
private string _captureActionName = "";
@ -399,7 +399,7 @@ public class InputDisplayLayout : MonoBehaviour
_playerSettings = null;
}
private AetheriaRuntimePlayerSettingsSnapshot ResolvePlayerSettings()
private AetheriaRuntimePlayerSettingsDocument ResolvePlayerSettings()
{
if (_playerSettings != null)
return _playerSettings;
@ -407,9 +407,10 @@ public class InputDisplayLayout : MonoBehaviour
try
{
_playerSettings = ResolveClient()
.PlayerSettingsAsync()
.GetAwaiter()
.GetResult();
.Aetheria()
.Settings
.Player
.Latest();
}
catch (Exception ex)
{