Misc. Improvements

Turrets lead their projectiles
Double click to equip/unequip/move
Minimum weapon convergence distance
This commit is contained in:
Reinier Vens 2021-01-27 16:14:41 +00:00
commit 922c8ea460
18 changed files with 240 additions and 69 deletions

View file

@ -275,27 +275,43 @@ public class InventoryMenu : MonoBehaviour
var item = cargoEvent.CargoBay.Occupancy[cargoEvent.Position.x, cargoEvent.Position.y];
if(item!=null)
{
if (_selectedPanel != null)
if (Mouse.current.clickCount.ReadValue() == 2)
{
var otherPanel = panel == InventoryPanels[0] ? InventoryPanels[1] : InventoryPanels[0];
if (otherPanel.DropItem(item))
{
cargoEvent.CargoBay.Remove(item);
panel.RefreshCells();
otherPanel.RefreshCells();
}
}
else
{
if (_selectedPanel != null)
{
if (_selectedPanel.CellInstances.ContainsKey(_selectedPosition))
{
foreach (var v in _selectedItemData.Shape.Coordinates)
{
var v2 = _selectedItemData.Shape.Rotate(v, _selectedItem.Rotation) + _selectedPosition;
_selectedPanel.CellInstances[v2].Icon.color = _selectedPanel.GetColor(v2);
}
}
}
_selectedPanel = panel;
_selectedPosition = cargoEvent.Position;
PropertiesPanel.Clear();
PropertiesPanel.AddItemProperties(item);
_selectedPanel = panel;
_selectedPosition = cargoEvent.CargoBay.Cargo[item];
_selectedItem = item;
_selectedItemData = GameManager.ItemManager.GetData(item);
foreach (var v in _selectedItemData.Shape.Coordinates)
{
var v2 = _selectedItemData.Shape.Rotate(v, _selectedItem.Rotation) + _selectedPosition;
_selectedPanel.CellInstances[v2].Icon.color = _selectedPanel.GetColor(v2);
_selectedPanel.CellInstances[v2].Icon.color = _selectedPanel.GetColor(v2, true);
}
}
_selectedPanel = panel;
_selectedPosition = cargoEvent.Position;
PropertiesPanel.Clear();
PropertiesPanel.AddItemProperties(item);
_selectedPanel = panel;
_selectedPosition = cargoEvent.CargoBay.Cargo[item];
_selectedItem = item;
_selectedItemData = GameManager.ItemManager.GetData(item);
foreach (var v in _selectedItemData.Shape.Coordinates)
{
var v2 = _selectedItemData.Shape.Rotate(v, _selectedItem.Rotation) + _selectedPosition;
_selectedPanel.CellInstances[v2].Icon.color = _selectedPanel.GetColor(v2, true);
}
}
}
else if (data is InventoryEntityEventData entityEvent)
@ -303,26 +319,40 @@ public class InventoryMenu : MonoBehaviour
var item = entityEvent.Entity.GearOccupancy[entityEvent.Position.x, entityEvent.Position.y];
if (item != null)
{
if (_selectedPanel != null)
if (Mouse.current.clickCount.ReadValue() == 2)
{
if(_selectedPanel.CellInstances.ContainsKey(_selectedItemData.Shape.Coordinates.First()))
var otherPanel = panel == InventoryPanels[0] ? InventoryPanels[1] : InventoryPanels[0];
if (otherPanel.DropItem(item.EquippableItem))
{
foreach (var v in _selectedItemData.Shape.Coordinates)
{
var v2 = _selectedItemData.Shape.Rotate(v, _selectedItem.Rotation) + _selectedPosition;
_selectedPanel.CellInstances[v2].Icon.color = _selectedPanel.GetColor(v2);
}
entityEvent.Entity.Unequip(item);
panel.RefreshCells();
otherPanel.RefreshCells();
}
}
PropertiesPanel.Inspect(entityEvent.Entity, item);
_selectedPanel = panel;
_selectedPosition = item.Position;
_selectedItem = item.EquippableItem;
_selectedItemData = GameManager.ItemManager.GetData(item.EquippableItem);
foreach (var v in _selectedItemData.Shape.Coordinates)
else
{
var v2 = _selectedItemData.Shape.Rotate(v, _selectedItem.Rotation) + _selectedPosition;
_selectedPanel.CellInstances[v2].Icon.color = _selectedPanel.GetColor(v2, true);
if (_selectedPanel != null)
{
if (_selectedPanel.CellInstances.ContainsKey(_selectedPosition))
{
foreach (var v in _selectedItemData.Shape.Coordinates)
{
var v2 = _selectedItemData.Shape.Rotate(v, _selectedItem.Rotation) + _selectedPosition;
_selectedPanel.CellInstances[v2].Icon.color = _selectedPanel.GetColor(v2);
}
}
}
PropertiesPanel.Inspect(entityEvent.Entity, item);
_selectedPanel = panel;
_selectedPosition = item.Position;
_selectedItem = item.EquippableItem;
_selectedItemData = GameManager.ItemManager.GetData(item.EquippableItem);
foreach (var v in _selectedItemData.Shape.Coordinates)
{
var v2 = _selectedItemData.Shape.Rotate(v, _selectedItem.Rotation) + _selectedPosition;
_selectedPanel.CellInstances[v2].Icon.color = _selectedPanel.GetColor(v2, true);
}
}
}
}