Crossing: Brief says coasting pass; pin idle pass, crosser x speed, rest default

Builds (test and Brief text only; not yet run).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Meta Vens 2026-10-11 21:48:39 +02:00
commit 8d38409d60
2 changed files with 24 additions and 1 deletions

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@ -5,7 +5,7 @@ public sealed class Crossing : Scenario
{
public override string Name => "Crossing";
public override string Brief => "plight at the starboard gun and a FastBlast+- at the port gun, a fast Djinni crossing close ahead and an " +
"unpiloted one waiting at range. The Djinni starts to port moving across the bow; the arena's gravity bends its run. Verify: as the Djinni crosses close, FastBlast lands some and plight " +
"unpiloted one waiting at range. The Djinni starts to port moving across the bow; the arena's gravity bends its run. Make the pass coasting: give no throttle until the Djinni has crossed the bow, then fly freely (thrusting from the start carries you past it). Verify: as the Djinni crosses close, FastBlast lands some and plight " +
"almost none; against the Djinni at range both land. Fly it again without the Fire Control Array: " +
"with it the small gun lands more.";
public override uint Seed => 112;