Massive Item Behavior Refactoring
Item behaviors are now separated into more granular units, allowing designers to create more interesting items by combining behaviors
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40 changed files with 822 additions and 445 deletions
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@ -13,6 +13,7 @@ public static class RegisterResolver
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// Set extensions to default resolver.
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var resolver = CompositeResolver.Create(
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MathResolver.Instance,
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TypeResolver.Instance,
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NativeGuidResolver.Instance,
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StandardResolver.Instance
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);
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