Massive Item Behavior Refactoring

Item behaviors are now separated into more granular units, allowing designers to create more interesting items by combining behaviors
This commit is contained in:
hyperion51 2020-05-12 01:42:13 +01:00
commit 8cd4ea3dc5
40 changed files with 822 additions and 445 deletions

View file

@ -13,6 +13,7 @@ public static class RegisterResolver
// Set extensions to default resolver.
var resolver = CompositeResolver.Create(
MathResolver.Instance,
TypeResolver.Instance,
NativeGuidResolver.Instance,
StandardResolver.Instance
);