Massive Item Behavior Refactoring

Item behaviors are now separated into more granular units, allowing designers to create more interesting items by combining behaviors
This commit is contained in:
hyperion51 2020-05-12 01:42:13 +01:00
commit 8cd4ea3dc5
40 changed files with 822 additions and 445 deletions

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@ -78,7 +78,7 @@ public class BlueprintStatEffect
public class StatReference
{
[InspectableType(typeof(BehaviorData)), JsonProperty("behavior"), Key(1)]
public string Behavior;
public string Target;
[InspectableField, JsonProperty("stat"), Key(2)]
public string Stat;