Massive Item Behavior Refactoring
Item behaviors are now separated into more granular units, allowing designers to create more interesting items by combining behaviors
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40 changed files with 822 additions and 445 deletions
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@ -78,7 +78,7 @@ public class BlueprintStatEffect
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public class StatReference
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{
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[InspectableType(typeof(BehaviorData)), JsonProperty("behavior"), Key(1)]
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public string Behavior;
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public string Target;
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[InspectableField, JsonProperty("stat"), Key(2)]
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public string Stat;
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