Massive Item Behavior Refactoring
Item behaviors are now separated into more granular units, allowing designers to create more interesting items by combining behaviors
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40 changed files with 822 additions and 445 deletions
95
Assets/Scripts/ServerShared/Behaviors/StatModifier.cs
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95
Assets/Scripts/ServerShared/Behaviors/StatModifier.cs
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using System;
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using System.Linq;
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using MessagePack;
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using Newtonsoft.Json;
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[InspectableField, MessagePackObject, JsonObject(MemberSerialization.OptIn)]
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public class StatModifierData : BehaviorData
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{
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[InspectableField, JsonProperty("stat"), Key(1)]
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public StatReference Stat = new StatReference();
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[InspectableField, JsonProperty("modifier"), Key(2)]
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public PerformanceStat Modifier = new PerformanceStat();
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[InspectableField, JsonProperty("type"), Key(3)]
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public StatModifierType Type;
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[InspectableType(typeof(BehaviorData)), JsonProperty("requireBehavior"), Key(4)]
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public Type RequireBehavior;
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public override IBehavior CreateInstance(GameContext context, Entity entity, Gear item)
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{
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return new StatModifier(context, this, entity, item);
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}
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}
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[UpdateOrder(-4)]
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public class StatModifier : IBehavior, IInitializableBehavior, IDisposableBehavior
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{
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private StatModifierData _data;
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private Entity Entity { get; }
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private Gear Item { get; }
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private GameContext Context { get; }
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public BehaviorData Data => _data;
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private PerformanceStat[] _stats;
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public StatModifier(GameContext context, StatModifierData data, Entity entity, Gear item)
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{
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_data = data;
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Entity = entity;
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Item = item;
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Context = context;
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}
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public void Initialize()
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{
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var targetType = Context.StatObjects.FirstOrDefault(so => so.Name == _data.Stat.Target);
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if (targetType != null)
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{
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var statField = targetType.GetFields()
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.Where(f => f.FieldType == typeof(PerformanceStat)).FirstOrDefault(f => f.Name == _data.Stat.Stat);
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if (statField != null)
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{
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if (typeof(EquippableItemData).IsAssignableFrom(targetType))
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_stats = Entity.EquippedItems
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.Select(id => Context.Cache.Get<Gear>(id))
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.Where(gear => _data.RequireBehavior == null || gear.ItemData.Behaviors.Any(behavior => behavior.GetType() == _data.RequireBehavior))
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.Where(gear => gear.ItemData.GetType() == targetType)
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.Select(gear => statField.GetValue(gear.ItemData) as PerformanceStat)
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.ToArray();
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else
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_stats = Entity.EquippedItems
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.Select(id => Context.Cache.Get<Gear>(id))
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.Where(gear => _data.RequireBehavior == null || gear.ItemData.Behaviors.Any(behavior => behavior.GetType() == _data.RequireBehavior))
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.SelectMany(gear => gear.ItemData.Behaviors)
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.Where(behaviorData => behaviorData.GetType() == targetType)
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.Select(behaviorData => statField.GetValue(behaviorData) as PerformanceStat)
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.ToArray();
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}
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}
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}
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public bool Update(float delta)
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{
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foreach (var stat in _stats)
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(_data.Type == StatModifierType.Constant
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? stat.GetConstantModifiers(Entity)
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: stat.GetScaleModifiers(Entity))[this] = Context.Evaluate(_data.Modifier, Item, Entity);
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return true;
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}
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public void Dispose()
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{
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foreach (var stat in _stats)
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(_data.Type == StatModifierType.Constant ? stat.GetConstantModifiers(Entity) : stat.GetScaleModifiers(Entity)).Remove(this);
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}
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}
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public enum StatModifierType
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{
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Constant,
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Multiplier
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}
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