diff --git a/docs/faction-territory-target.md b/docs/faction-territory-target.md index 15a3655df..c86b52ece 100644 --- a/docs/faction-territory-target.md +++ b/docs/faction-territory-target.md @@ -22,6 +22,14 @@ colonization timeline and supply chain, with names and backstories that match. Giving each faction such a mapping will also gives each faction a recognizable shape to their territory." +## Where it sits + +**After fire control** (operator, 2026-09-19: "slot it in right after fire control, first step +is to get the new shape of the combat working"). Combat's new shape — rolls from weapon, +targeting and sensor stats, resolution on arrival, the pre-impact commit window — comes first; +territory is the campaign after it. Territory is what finally makes the economy and provenance +work visible in play, so it does not drift further than that. + ## Ends - **A place has a job.** Every owned sector, and every station in it, carries a