Factory Changes

Factory now has the ability to persist its state
Added exponents to control speed/quality tradeoff and quality randomness
This commit is contained in:
hyperion51 2020-04-30 02:54:31 +01:00
commit 8986575c59
14 changed files with 173 additions and 273 deletions

View file

@ -422,7 +422,7 @@ public class StrategyGameManager : MonoBehaviour
OrbitData[] orbits;
PlanetData[] planets;
ZoneGenerator.GenerateZone(
global: _context.GlobalData,
context: _context,
zone: zoneData,
mapLayers: _context.MapLayers.Values,
resources: _cache.GetAll<SimpleCommodityData>().Where(i=>i.ResourceDensity.Any()),