Factory Changes
Factory now has the ability to persist its state Added exponents to control speed/quality tradeoff and quality randomness
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14 changed files with 173 additions and 273 deletions
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@ -422,7 +422,7 @@ public class StrategyGameManager : MonoBehaviour
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OrbitData[] orbits;
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PlanetData[] planets;
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ZoneGenerator.GenerateZone(
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global: _context.GlobalData,
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context: _context,
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zone: zoneData,
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mapLayers: _context.MapLayers.Values,
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resources: _cache.GetAll<SimpleCommodityData>().Where(i=>i.ResourceDensity.Any()),
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