Shielding

Shield behavior now provides protection from damage at the expense of heat and energy usage
Weapon scripts check for the presence of a shield when detecting collisions (TODO: TEST ALL WEAPON TYPES)
Shields can be toggled on/off (G key)
Database cache now included in repo (saves some confusion)
This commit is contained in:
Reinier Vens 2021-03-06 01:04:26 +00:00
commit 8920b48977
19 changed files with 377 additions and 95 deletions

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