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Set from canvas public Button MyButton; public Toggle MyToggle; - public InputField MyInput; + public UnityEngine.UI.InputField MyInput; public Text MyText; public Slider MySlider; diff --git a/Assets/Scripts/NIH/UniRx/Examples/Sample13_ToDoApp.cs b/Assets/Scripts/NIH/UniRx/Examples/Sample13_ToDoApp.cs index 159e93277..5c14a5326 100644 --- a/Assets/Scripts/NIH/UniRx/Examples/Sample13_ToDoApp.cs +++ b/Assets/Scripts/NIH/UniRx/Examples/Sample13_ToDoApp.cs @@ -13,7 +13,7 @@ namespace UniRx.Examples { // Open Sample13Scene. Set from canvas public Text Title; - public InputField ToDoInput; + public UnityEngine.UI.InputField ToDoInput; public Button AddButton; public Button ClearButton; public GameObject TodoList; diff --git a/Assets/Scripts/NIH/UniRx/Scripts/UnityEngineBridge/UnityUIComponentExtensions.cs b/Assets/Scripts/NIH/UniRx/Scripts/UnityEngineBridge/UnityUIComponentExtensions.cs index cd3bd759b..9e32960da 100644 --- a/Assets/Scripts/NIH/UniRx/Scripts/UnityEngineBridge/UnityUIComponentExtensions.cs +++ b/Assets/Scripts/NIH/UniRx/Scripts/UnityEngineBridge/UnityUIComponentExtensions.cs @@ -77,7 +77,7 @@ namespace UniRx } /// Observe onEndEdit(Submit) event. - public static IObservable OnEndEditAsObservable(this InputField inputField) + public static IObservable OnEndEditAsObservable(this UnityEngine.UI.InputField inputField) { return inputField.onEndEdit.AsObservable(); } @@ -86,9 +86,9 @@ namespace UniRx #if !(UNITY_4_6 || UNITY_4_7 || UNITY_5_0 || UNITY_5_1 || UNITY_5_2) [Obsolete("onValueChange has been renamed to onValueChanged")] #endif - public static IObservable OnValueChangeAsObservable(this InputField inputField) + public static IObservable OnValueChangeAsObservable(this UnityEngine.UI.InputField inputField) { - return Observable.CreateWithState(inputField, (i, observer) => + return Observable.CreateWithState(inputField, (i, observer) => { observer.OnNext(i.text); #if (UNITY_4_6 || UNITY_4_7 || UNITY_5_0 || UNITY_5_1 || UNITY_5_2) @@ -101,9 +101,9 @@ namespace UniRx #if !(UNITY_4_6 || UNITY_4_7 || UNITY_5_0 || UNITY_5_1 || UNITY_5_2) /// Observe onValueChanged with current `text` value on subscribe. - public static IObservable OnValueChangedAsObservable(this InputField inputField) + public static IObservable OnValueChangedAsObservable(this UnityEngine.UI.InputField inputField) { - return Observable.CreateWithState(inputField, (i, observer) => + return Observable.CreateWithState(inputField, (i, observer) => { observer.OnNext(i.text); return i.onValueChanged.AsObservable().Subscribe(observer); diff --git a/Assets/Scripts/UI/BoolField.cs b/Assets/Scripts/UI/BoolField.cs new file mode 100644 index 000000000..4ad2aecaa --- /dev/null +++ b/Assets/Scripts/UI/BoolField.cs @@ -0,0 +1,11 @@ +using System.Collections; +using System.Collections.Generic; +using TMPro; +using UnityEngine; +using UnityEngine.UI; + +public class BoolField : MonoBehaviour +{ + public TextMeshProUGUI Label; + public Toggle Toggle; +} diff --git a/Assets/Scripts/UI/BoolField.cs.meta b/Assets/Scripts/UI/BoolField.cs.meta new file mode 100644 index 000000000..2205cc145 --- /dev/null +++ b/Assets/Scripts/UI/BoolField.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4d340b5dca7aebb40925dc6fe985e731 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/UI/EnumField.cs b/Assets/Scripts/UI/EnumField.cs new file mode 100644 index 000000000..d7a1eee34 --- /dev/null +++ b/Assets/Scripts/UI/EnumField.cs @@ -0,0 +1,10 @@ +using System.Collections; +using System.Collections.Generic; +using TMPro; +using UnityEngine; + +public class EnumField : MonoBehaviour +{ + public TextMeshProUGUI Label; + public TMP_Dropdown Dropdown; +} diff --git a/Assets/Scripts/UI/EnumField.cs.meta b/Assets/Scripts/UI/EnumField.cs.meta new file mode 100644 index 000000000..ee22d7e33 --- /dev/null +++ b/Assets/Scripts/UI/EnumField.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6693f0cab8ab72b49bdbc76515d0fc1f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/UI/InputField.cs b/Assets/Scripts/UI/InputField.cs new file mode 100644 index 000000000..6cce2e416 --- /dev/null +++ b/Assets/Scripts/UI/InputField.cs @@ -0,0 +1,10 @@ +using System.Collections; +using System.Collections.Generic; +using TMPro; +using UnityEngine; + +public class InputField : MonoBehaviour +{ + public TextMeshProUGUI Label; + public TMP_InputField Field; +} diff --git a/Assets/Scripts/UI/InputField.cs.meta b/Assets/Scripts/UI/InputField.cs.meta new file mode 100644 index 000000000..33482d5e3 --- /dev/null +++ b/Assets/Scripts/UI/InputField.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: eaba78dd36b0e9e4ba8123c4b149fc43 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/UI/RangedFloatField.cs b/Assets/Scripts/UI/RangedFloatField.cs new file mode 100644 index 000000000..d3e9e9d49 --- /dev/null +++ b/Assets/Scripts/UI/RangedFloatField.cs @@ -0,0 +1,11 @@ +using System.Collections; +using System.Collections.Generic; +using TMPro; +using UnityEngine; +using UnityEngine.UI; + +public class RangedFloatField : MonoBehaviour +{ + public TextMeshProUGUI Label; + public Slider Slider; +} diff --git a/Assets/Scripts/UI/RangedFloatField.cs.meta b/Assets/Scripts/UI/RangedFloatField.cs.meta new file mode 100644 index 000000000..66e0d7556 --- /dev/null +++ b/Assets/Scripts/UI/RangedFloatField.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9f6e88386192c944b8c95e1a6251be66 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/UI/ReadOnlyPropertiesPanel.cs b/Assets/Scripts/UI/ReadOnlyPropertiesPanel.cs index ca772d6a2..a53346240 100644 --- a/Assets/Scripts/UI/ReadOnlyPropertiesPanel.cs +++ b/Assets/Scripts/UI/ReadOnlyPropertiesPanel.cs @@ -1,6 +1,8 @@ using System; using System.Collections; using System.Collections.Generic; +using System.Globalization; +using System.Linq; using TMPro; using UnityEngine; @@ -10,11 +12,17 @@ public class ReadOnlyPropertiesPanel : MonoBehaviour public RectTransform SectionPrefab; public PropertiesList ListPrefab; public PropertyLabel PropertyPrefab; + public AttributeProperty AttributePrefab; + public InputField InputField; + public RangedFloatField RangedFloatField; + public EnumField EnumField; + public BoolField BoolField; public bool ChildRadioSelection; protected List Properties = new List(); protected List Buttons = new List(); protected FlatFlatButton SelectedChild; + protected event Action RefreshPropertyValues; public void Clear() { @@ -71,4 +79,92 @@ public class ReadOnlyPropertiesPanel : MonoBehaviour Properties.Add(list.gameObject); return list; } + + public AttributeProperty AddAttribute(PersonalityAttribute attribute, float value) + { + var attributeInstance = Instantiate(AttributePrefab, transform); + attributeInstance.Slider.value = value; + attributeInstance.Title.text = attribute.Name; + attributeInstance.HighLabel.text = attribute.HighName; + attributeInstance.LowLabel.text = attribute.LowName; + return attributeInstance; + } + + public void AddProperty(string name, Func read, Action write) + { + var field = Instantiate(InputField, transform); + field.Label.text = name; + field.Field.contentType = TMP_InputField.ContentType.Standard; + field.Field.onValueChanged.AddListener(val => write(val)); + RefreshPropertyValues += () => field.Field.text = read(); + Properties.Add(field.gameObject); + } + + public void AddProperty(string name, Func read, Action write) + { + var field = Instantiate(InputField, transform); + field.Label.text = name; + field.Field.contentType = TMP_InputField.ContentType.DecimalNumber; + field.Field.onValueChanged.AddListener(val => write(float.Parse(val))); + RefreshPropertyValues += () => field.Field.text = read().ToString(CultureInfo.InvariantCulture); + Properties.Add(field.gameObject); + } + + public void AddProperty(string name, Func read, Action write) + { + var field = Instantiate(InputField, transform); + field.Label.text = name; + field.Field.contentType = TMP_InputField.ContentType.IntegerNumber; + field.Field.onValueChanged.AddListener(val => write(int.Parse(val))); + RefreshPropertyValues += () => field.Field.text = read().ToString(CultureInfo.InvariantCulture); + Properties.Add(field.gameObject); + } + + public void AddProperty(string name, Func read, Action write, float min, float max) + { + var field = Instantiate(RangedFloatField, transform); + field.Label.text = name; + field.Slider.wholeNumbers = false; + field.Slider.minValue = min; + field.Slider.maxValue = max; + field.Slider.onValueChanged.AddListener(val => write(val)); + RefreshPropertyValues += () => field.Slider.value = read(); + Properties.Add(field.gameObject); + } + + public void AddProperty(string name, Func read, Action write, int min, int max) + { + var field = Instantiate(RangedFloatField, transform); + field.Label.text = name; + field.Slider.wholeNumbers = true; + field.Slider.minValue = min; + field.Slider.maxValue = max; + field.Slider.onValueChanged.AddListener(val => write(Mathf.RoundToInt(val))); + RefreshPropertyValues += () => field.Slider.value = read(); + Properties.Add(field.gameObject); + } + + public void AddProperty(string name, Func read, Action write) + { + var field = Instantiate(BoolField, transform); + field.Label.text = name; + field.Toggle.onValueChanged.AddListener(val => write(val)); + RefreshPropertyValues += () => field.Toggle.isOn = read(); + Properties.Add(field.gameObject); + } + + public void AddProperty(string name, Func read, Action write, string[] enumOptions) + { + var field = Instantiate(EnumField, transform); + field.Label.text = name; + field.Dropdown.options = enumOptions.Select(s => new TMP_Dropdown.OptionData(s)).ToList(); + field.Dropdown.onValueChanged.AddListener(val => write(val)); + RefreshPropertyValues += () => field.Dropdown.value = read(); + Properties.Add(field.gameObject); + } + + public void RefreshValues() + { + RefreshPropertyValues?.Invoke(); + } }