diff --git a/.gitignore b/.gitignore
index b01208053..e54ee1fa7 100644
--- a/.gitignore
+++ b/.gitignore
@@ -60,4 +60,7 @@ crashlytics-build.properties
Economy.Server/bin/
Economy.Server/obj/
Economy.Shared/bin/
-Economy.Shared/obj/
\ No newline at end of file
+Economy.Shared/obj/
+
+# JetBrains Rider .idea folder
+.idea/
\ No newline at end of file
diff --git a/Aetheria-Economy.sln b/Aetheria-Economy.sln
index fde0e4e6c..0e606f381 100644
--- a/Aetheria-Economy.sln
+++ b/Aetheria-Economy.sln
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Microsoft Visual Studio Solution File, Format Version 11.00
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{E389FCA7-CA14-82FB-7D67-C13788BEE74A}"
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Global
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- C:/Users/rwvens/Documents/GitHub/Aetheria-Economy/Assets/Plugins/System.Memory.dll
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diff --git a/Assets/Scenes/PoissonTest.unity.meta b/Assets/Scenes/PoissonTest.unity.meta
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diff --git a/Assets/Scripts/PoissonDiskSampling.meta b/Assets/Scripts/PoissonDiskSampling.meta
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diff --git a/Assets/Scripts/PoissonDiskSampling/PoissonDiskSampling.cs b/Assets/Scripts/PoissonDiskSampling/PoissonDiskSampling.cs
new file mode 100644
index 000000000..a12efd959
--- /dev/null
+++ b/Assets/Scripts/PoissonDiskSampling/PoissonDiskSampling.cs
@@ -0,0 +1,90 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using Unity.Mathematics;
+using UnityEngine;
+using Random = UnityEngine.Random;
+
+public static class PoissonDiskSampling
+{
+ public static List PoissonGenerate(float radius, Vector2 sampleRegionSize,
+ int numSamplesBeforeRejection = 30)
+ {
+ float cellSize = radius / Mathf.Sqrt(2);
+
+ int[,] grid = new int[Mathf.CeilToInt(sampleRegionSize.x / cellSize), Mathf.CeilToInt(sampleRegionSize.y / cellSize)];
+ List points = new List();
+ List spawnPoints = new List();
+ spawnPoints.Add(sampleRegionSize / 2);
+
+ while (spawnPoints.Count > 0)
+ {
+ int spawnIndex = Random.Range(0, spawnPoints.Count);
+ Vector2 spawnCentre = spawnPoints[spawnIndex];
+ bool isCandidateAccepted = false;
+
+ for (int i = 0; i < numSamplesBeforeRejection; i++)
+ {
+ float angle = Random.value * Mathf.PI * 2;
+ Vector2 dir = new Vector2(Mathf.Sin(angle), Mathf.Cos(angle));
+ Vector2 candidate = spawnCentre + dir * Random.Range(radius, 2 * radius);
+ if (IsValid(candidate, sampleRegionSize, cellSize, radius, points, grid))
+ {
+ points.Add(candidate);
+ spawnPoints.Add(candidate);
+ grid[(int)(candidate.x / cellSize), (int)(candidate.y / cellSize)] = points.Count;
+ isCandidateAccepted = true;
+ break;
+ }
+ }
+ if (!isCandidateAccepted)
+ spawnPoints.RemoveAt(spawnIndex);
+ }
+
+ return points;
+ }
+
+ static bool IsValid(Vector2 candidate, Vector2 sampleRegionSize, float cellSize, float radius, List points, int[,] grid)
+ {
+ if (candidate.x >= 0 && candidate.x < sampleRegionSize.x && candidate.y >= 0 && candidate.y < sampleRegionSize.y)
+ {
+ int cellX = (int) (candidate.x / cellSize);
+ int cellY = (int) (candidate.y / cellSize);
+ int searchStartX = Mathf.Max(0, cellX - 2);
+ int searchEndX = Mathf.Min(cellX + 2, grid.GetLength(0) - 1);
+ int searchStartY = Mathf.Max(0, cellY - 2);
+ int searchEndY = Mathf.Min(cellY + 2, grid.GetLength(1) - 1);
+
+ for (int x = searchStartX; x <= searchEndX; x++)
+ {
+ for (int y = searchStartY; y <= searchEndY; y++)
+ {
+ int pointIndex = grid[x, y] - 1;
+ if (pointIndex != -1)
+ {
+ float sqrDst = (candidate - points[pointIndex]).sqrMagnitude;
+ if (sqrDst < radius * radius)
+ {
+ return false;
+ }
+ }
+ }
+ }
+
+ return true;
+ }
+
+ return false;
+ }
+
+ // float squaredEuclideanDistance(Array point1, Array point2)
+ // {
+ //
+ // }
+ //
+ //
+ // void PoissonDiskGenerate()
+ // {
+ //
+ // }
+}
diff --git a/Assets/Scripts/PoissonDiskSampling/PoissonDiskSampling.cs.meta b/Assets/Scripts/PoissonDiskSampling/PoissonDiskSampling.cs.meta
new file mode 100644
index 000000000..684253fdc
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diff --git a/Assets/Scripts/PoissonDiskSampling/Test.cs b/Assets/Scripts/PoissonDiskSampling/Test.cs
new file mode 100644
index 000000000..bb2a41950
--- /dev/null
+++ b/Assets/Scripts/PoissonDiskSampling/Test.cs
@@ -0,0 +1,32 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class Test : MonoBehaviour
+{
+ public float radius = 1;
+ public Vector2 regionSize = Vector2.one;
+ public int rejectionSamples = 30;
+ public float displayRadius = 1;
+
+ private List points;
+
+ private void OnValidate()
+ {
+ points = PoissonDiskSampling.PoissonGenerate(radius, regionSize, rejectionSamples);
+ }
+
+ private void OnDrawGizmos()
+ {
+ Gizmos.DrawWireCube(regionSize/2, regionSize);
+
+ if (points != null)
+ {
+ foreach (Vector2 p in points)
+ {
+ Gizmos.DrawSphere(p, displayRadius);
+ }
+ }
+ }
+}
diff --git a/Assets/Scripts/PoissonDiskSampling/Test.cs.meta b/Assets/Scripts/PoissonDiskSampling/Test.cs.meta
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