In Game Input Screen
Implemented saving/loading of custom input settings Incorporated Input Screen in game Organized UI scripts into folders Deleted some unused UI scripts Reimplemented Fog Blur (by copying modified DoF to assets)
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173 changed files with 8236 additions and 7329 deletions
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Assets/Scripts/UI/Menu/SpreadsheetColumnHeader.cs
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Assets/Scripts/UI/Menu/SpreadsheetColumnHeader.cs
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UniRx.Triggers;
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using UnityEngine;
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using UnityEngine.UI;
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public class SpreadsheetColumnHeader : MonoBehaviour
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{
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public TextMeshProUGUI Title;
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public RectTransform Rect;
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public Button Button;
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public Image SortIcon;
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public ObservableBeginDragTrigger ResizeBeginDragTrigger;
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public ObservableDragTrigger ResizeDragTrigger;
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public ObservableEndDragTrigger ResizeEndDragTrigger;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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