In Game Input Screen

Implemented saving/loading of custom input settings
Incorporated Input Screen in game
Organized UI scripts into folders
Deleted some unused UI scripts
Reimplemented Fog Blur (by copying modified DoF to assets)
This commit is contained in:
Reinier Vens 2021-05-08 07:35:16 +01:00
commit 81acaf2a47
173 changed files with 8236 additions and 7329 deletions

View file

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using System.Collections;
using System.Collections.Generic;
using TMPro;
using UniRx.Triggers;
using UnityEngine;
using UnityEngine.UI;
public class SpreadsheetColumnHeader : MonoBehaviour
{
public TextMeshProUGUI Title;
public RectTransform Rect;
public Button Button;
public Image SortIcon;
public ObservableBeginDragTrigger ResizeBeginDragTrigger;
public ObservableDragTrigger ResizeDragTrigger;
public ObservableEndDragTrigger ResizeEndDragTrigger;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}