In Game Input Screen

Implemented saving/loading of custom input settings
Incorporated Input Screen in game
Organized UI scripts into folders
Deleted some unused UI scripts
Reimplemented Fog Blur (by copying modified DoF to assets)
This commit is contained in:
Reinier Vens 2021-05-08 07:35:16 +01:00
commit 81acaf2a47
173 changed files with 8236 additions and 7329 deletions

View file

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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using static Unity.Mathematics.math;
public class MapViewDragHandler : MonoBehaviour
{
public Camera Camera;
public float Scaling;
public ClickCatcher Background;
private Vector2 _previousPosition;
private bool _isDragging;
void Update()
{
var newPosition = Camera.ScreenToWorldPoint(Input.mousePosition);
if (!Input.GetMouseButton(0)) _isDragging = false;
if (_isDragging) Camera.transform.position -= (Vector3) ((Vector2) newPosition - _previousPosition);
if (Background.PointerIsInside)
{
if (Input.GetMouseButtonDown(0))
{
_previousPosition = newPosition;
_isDragging = true;
}
if (abs(Input.mouseScrollDelta.y) > .01f)
{
var previousPosition = Camera.ScreenToWorldPoint(Input.mousePosition);
Camera.orthographicSize *= 1 + Input.mouseScrollDelta.y * Scaling;
Camera.transform.position -= Camera.ScreenToWorldPoint(Input.mousePosition) - previousPosition;
}
}
}
}