In Game Input Screen

Implemented saving/loading of custom input settings
Incorporated Input Screen in game
Organized UI scripts into folders
Deleted some unused UI scripts
Reimplemented Fog Blur (by copying modified DoF to assets)
This commit is contained in:
Reinier Vens 2021-05-08 07:35:16 +01:00
commit 81acaf2a47
173 changed files with 8236 additions and 7329 deletions

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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using System.Collections;
using System.Collections.Generic;
using Unity.Mathematics;
using UnityEngine;
using UnityEngine.EventSystems;
public class MapMenuInput : MonoBehaviour, IBeginDragHandler, IDragHandler, IScrollHandler
{
public MapRenderer Map;
public float ZoomSpeed;
private Vector2 _startMousePosition;
private Vector2 _startMapPosition;
private RectTransform _mapRect;
private void Start()
{
_mapRect = Map.GetComponent<RectTransform>();
}
public void OnBeginDrag(PointerEventData eventData)
{
_startMousePosition = eventData.position;
_startMapPosition = Map.Position;
}
public void OnDrag(PointerEventData eventData)
{
Map.Position = _startMapPosition - (eventData.position - _startMousePosition) * Map.Scale;
}
public void OnScroll(PointerEventData eventData)
{
Vector3[] mapCorners = new Vector3[4];
_mapRect.GetWorldCorners(mapCorners);
var mapCenter = ((float3)(mapCorners[2] + mapCorners[0]) / 2).xy;
var oldPointerPosition = Map.Position + ((float2)eventData.position - mapCenter) * Map.Scale;
Map.Scale *= 1 - eventData.scrollDelta.y * ZoomSpeed;
var pointerPosition = Map.Position + ((float2)eventData.position - mapCenter) * Map.Scale;
Map.Position += oldPointerPosition - pointerPosition;
}
}