Wait for daemon hull conductivity state

This commit is contained in:
Meta Vens 2026-06-21 13:30:10 +01:00
commit 8104f5eb67
2 changed files with 21 additions and 8 deletions

View file

@ -8810,6 +8810,23 @@ static void RequireHullConductivityRequestAuthority(string root)
"Hull conductivity still has renderer-local UI write authority: " +
string.Join("; ", hits));
}
var submissionAcceptanceHits = Directory.EnumerateFiles(uiRoot, "*.cs", SearchOption.AllDirectories)
.SelectMany(path => File.ReadLines(path)
.Select((line, index) => new { Path = path, LineNumber = index + 1, Line = line }))
.Where(line =>
line.Line.Contains("if (GameManager.RequestHullConductivityToggle", StringComparison.Ordinal) ||
line.Line.Contains("if (RequestHullConductivityToggle", StringComparison.Ordinal) ||
line.Line.Contains("RefreshCells(new []{v,int2", StringComparison.Ordinal))
.Select(line => $"{Path.GetRelativePath(root, line.Path)}:{line.LineNumber}: {line.Line.Trim()}")
.ToArray();
if (submissionAcceptanceHits.Length > 0)
{
throw new InvalidOperationException(
"Hull conductivity UI still treats daemon submission as accepted cell state: " +
string.Join("; ", submissionAcceptanceHits));
}
}
static void RequireInventoryEntityRenameRequestAuthority(string root)

View file

@ -664,23 +664,19 @@ private void Update()
// Debug.Log($"Clicked at pos {data.position}, normalized {point}");
if (_displayedHullShape[int2(v.x - 1, v.y)] && point.x < ThermalToggleRegionSize)
{
if (GameManager.RequestHullConductivityToggle(entity, int2(v.x - 1, v.y), 0))
RefreshCells(new []{v,int2(v.x - 1, v.y)});
GameManager.RequestHullConductivityToggle(entity, int2(v.x - 1, v.y), 0);
}
if (_displayedHullShape[int2(v.x + 1, v.y)] && point.x > 1 - ThermalToggleRegionSize)
{
if (GameManager.RequestHullConductivityToggle(entity, int2(v.x, v.y), 0))
RefreshCells(new []{v,int2(v.x + 1, v.y)});
GameManager.RequestHullConductivityToggle(entity, int2(v.x, v.y), 0);
}
if (_displayedHullShape[int2(v.x, v.y - 1)] && point.y < ThermalToggleRegionSize)
{
if (GameManager.RequestHullConductivityToggle(entity, int2(v.x, v.y - 1), 1))
RefreshCells(new []{v,int2(v.x, v.y - 1)});
GameManager.RequestHullConductivityToggle(entity, int2(v.x, v.y - 1), 1);
}
if (_displayedHullShape[int2(v.x, v.y + 1)] && point.y > 1 - ThermalToggleRegionSize)
{
if (GameManager.RequestHullConductivityToggle(entity, int2(v.x, v.y), 1))
RefreshCells(new []{v,int2(v.x, v.y + 1)});
GameManager.RequestHullConductivityToggle(entity, int2(v.x, v.y), 1);
}
});
}