Trade Menu Spreadsheet

Implemented generic spreadsheet component for the Trade menu with sortable and resizable data columns
This commit is contained in:
Reinier Vens 2021-01-14 03:20:27 +00:00
commit 8036585ebc
46 changed files with 21429 additions and 17151 deletions

View file

@ -394,11 +394,43 @@ public class PropertiesPanel : MonoBehaviour
}
}
public void AddItemDataProperties(ItemData data)
{
AddProperty("Type", () => data.Name);
AddProperty(data.Description).Label.fontStyle = FontStyles.Normal;
if (data is EquippableItemData gearData)
{
AddProperty("Durability", () => gearData.Durability.SignificantDigits(Context.GameplaySettings.SignificantDigits));
foreach (var behavior in gearData.Behaviors)
{
var type = behavior.GetType();
if (type.GetCustomAttribute(typeof(RuntimeInspectable)) != null)
{
foreach (var field in type.GetFields().Where(f => f.GetCustomAttribute<RuntimeInspectable>() != null))
{
var fieldType = field.FieldType;
if (fieldType == typeof(float))
AddProperty(field.Name, () => $"{((float) field.GetValue(behavior)).SignificantDigits(Context.GameplaySettings.SignificantDigits)}");
else if (fieldType == typeof(int))
AddProperty(field.Name, () => $"{(int) field.GetValue(behavior)}");
else if (fieldType == typeof(PerformanceStat))
{
var stat = (PerformanceStat) field.GetValue(behavior);
if(Math.Abs(stat.Min - stat.Max) < .001f)
AddProperty(field.Name, () => $"{stat.Min.SignificantDigits(Context.GameplaySettings.SignificantDigits)}");
else
AddProperty(field.Name, () => $"{stat.Min.SignificantDigits(Context.GameplaySettings.SignificantDigits)}-{stat.Max.SignificantDigits(Context.GameplaySettings.SignificantDigits)}");
}
}
}
}
}
}
public void AddItemProperties(ItemInstance item)
{
var data = Context.ItemData.Get<ItemData>(item.Data);
AddProperty("Type", () => data.Name);
AddProperty(data.Description).Label.fontStyle = FontStyles.Normal;
AddItemDataProperties(data);
// if (item is CraftedItemInstance craftedItemInstance)
// {
// var sourceEntity = Context.ItemData.Get<Entity>(craftedItemInstance.SourceEntity);
@ -421,26 +453,7 @@ public class PropertiesPanel : MonoBehaviour
var gearData = Context.GetData(gear);
AddProperty("Durability", () =>
$"{gear.Durability.SignificantDigits(Context.GameplaySettings.SignificantDigits)}/{gearData.Durability.SignificantDigits(Context.GameplaySettings.SignificantDigits)}");
foreach (var behavior in gearData.Behaviors)
{
var type = behavior.GetType();
if (type.GetCustomAttribute(typeof(RuntimeInspectable)) != null)
{
foreach (var field in type.GetFields().Where(f => f.GetCustomAttribute<RuntimeInspectable>() != null))
{
var fieldType = field.FieldType;
if (fieldType == typeof(float))
AddProperty(field.Name, () => $"{((float) field.GetValue(behavior)).SignificantDigits(Context.GameplaySettings.SignificantDigits)}");
else if (fieldType == typeof(int))
AddProperty(field.Name, () => $"{(int) field.GetValue(behavior)}");
else if (fieldType == typeof(PerformanceStat))
{
var stat = (PerformanceStat) field.GetValue(behavior);
AddProperty(field.Name, () => $"{Context.Evaluate(stat, gear).SignificantDigits(Context.GameplaySettings.SignificantDigits)}");
}
}
}
}
}
}