Gravity subtract: delete the zone bowl and the gas-giant and sun ripples
GetHeight sums body wells only. Removes RadialWaves, GasGiant wave fields, GasGiantData keys 14-17, PlanetSettings Zone*/Wave* fields, the minimap gravity range, the Boundary brush and Gravity Waves objects from the scene and both prefabs. The five bowl fixtures become one WellFixture well at the origin with unchanged expected numbers. Not yet built or tested: this commit has not been through the Yggdrasil job. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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1ad00c045a
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7d3fb29ed2
18 changed files with 180 additions and 354 deletions
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@ -15,7 +15,6 @@ public class GameSettings : ScriptableObject
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public float HeatstrokePhasingFrequency = 5;
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public float WormholeDistanceRatio;
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public float DefaultViewDistance;
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public float MinimapZoneGravityRange;
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public float[] MinimapZoomLevels;
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public int DefaultMinimapZoom;
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public ExponentialCurve IconSize;
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@ -13,15 +13,8 @@ using static CultMath.math;
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[Serializable, MessagePackObject(keyAsPropertyName:true), JsonObject]
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public class PlanetSettings
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{
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public float ZoneDepthExponent;
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public float ZoneDepth;
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public float ZoneBoundaryFog;
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public ExponentialCurve GravityDepth;
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public ExponentialCurve GravityRadius;
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public ExponentialCurve WaveDepth;
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public ExponentialCurve WaveRadius;
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public ExponentialCurve WaveFrequency;
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public ExponentialCurve WaveSpeed;
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public ExponentialCurve LightRadius;
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public ExponentialCurve BodyRadius;
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public float AsteroidVerticalOffset = -5f;
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@ -630,7 +630,7 @@ public class Zone
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public float GetHeight(float2 position)
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{
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var result = -PowerPulse(length(position)/(Pack.Radius*2), Settings.ZoneDepthExponent) * Settings.ZoneDepth;
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var result = 0f;
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foreach (var body in PlanetInstances.Values)
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{
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var p = position - body.Orbit.Position; //GetOrbitPosition(body.BodyData.Orbit)
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@ -641,18 +641,6 @@ public class Zone
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var depth = body.GravityWellDepth;
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result -= PowerPulse(sqrt(distSqr) / gravityRadius, body.BodyData.GravityDepthExponent) * depth;
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}
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if (body is GasGiant gas)
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{
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var waveRadius = gas.GravityWavesRadius;
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if(distSqr < waveRadius*waveRadius)
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{
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var depth = gas.GravityWavesDepth;
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var frequency = Settings.WaveFrequency.Evaluate(body.BodyData.Mass);
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var speed = gas.GravityWavesSpeed;
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result -= RadialWaves(sqrt(distSqr) / waveRadius, 8, 1.25f, frequency, (float) (_time * speed)) * depth;
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}
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}
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}
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return result;
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@ -716,12 +704,6 @@ public class Zone
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return pow((x + 1) * (1 - x), exponent);
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}
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public static float RadialWaves(float x, float maskExponent, float sineExponent, float frequency, float phase)
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{
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//x *= 2;
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return PowerPulse(x, maskExponent) * cos(pow(x*2, sineExponent) * frequency + phase);
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}
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public float3 GetNormal(float2 pos, float step = .1f, float mul = 1)
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{
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float hL = GetHeight(new float2(pos.x - step, pos.y)) * mul;
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@ -763,22 +745,10 @@ public class Planet
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public class GasGiant : Planet
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{
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public GasGiantData GasGiantData;
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public float GravityWavesDepth;
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public float GravityWavesRadius;
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public float GravityWavesSpeed;
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public GasGiant(PlanetSettings settings, GasGiantData data, Orbit orbit) : base(settings, data, orbit)
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{
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GasGiantData = data;
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CalculateProperties();
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}
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public new void CalculateProperties()
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{
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base.CalculateProperties();
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GravityWavesDepth = Settings.WaveDepth.Evaluate(BodyData.Mass) * GasGiantData.WaveDepthMultiplier;
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GravityWavesRadius = Settings.WaveRadius.Evaluate(BodyData.Mass) * GasGiantData.WaveRadiusMultiplier;
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GravityWavesSpeed = Settings.WaveSpeed.Evaluate(BodyData.Mass) * GasGiantData.WaveSpeedMultiplier;
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}
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}
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@ -186,18 +186,6 @@ public class GasGiantData : BodyData
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[JsonProperty("albedoRotationSpeed"), Key(13)]
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public float AlbedoRotationSpeed = 1;
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[JsonProperty("gravRadiusMul")] [Key(14)]
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public float WaveRadiusMultiplier = 1;
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[JsonProperty("depthMul")] [Key(15)]
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public float WaveDepthMultiplier = 1;
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[JsonProperty("depthExp")] [Key(16)]
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public float WaveDepthExponent = 8;
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[JsonProperty("depthExp")] [Key(17)]
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public float WaveSpeedMultiplier = 8;
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[JsonProperty("materialOverrides"), Key(18)]
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public List<string> MaterialOverrides = new List<string>();
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@ -9,5 +9,4 @@ using UnityEngine;
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public class GasGiantObject : PlanetObject
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{
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public SunMaterial SunMaterial;
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public MeshRenderer GravityWaves;
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}
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@ -27,7 +27,6 @@ public class ZoneRenderer : MonoBehaviour
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public GameSettings Settings;
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public Transform ZoneRoot;
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public Transform SectorBrushes;
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public MeshRenderer SectorBoundaryBrush;
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public CinemachineVirtualCamera SceneCamera;
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public Camera[] FogCameras;
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public Camera[] MinimapCameras;
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@ -472,17 +471,12 @@ public class ZoneRenderer : MonoBehaviour
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else planet = Instantiate(GasGiant, ZoneRoot);
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var gas = (GasGiantObject) planet;
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var gasGiant = Zone.PlanetInstances[key] as GasGiant;
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gas.Body.material.SetTexture("_ColorRamp", gasGiantData.Colors.ToGradient(!(planetData is SunData)).ToTexture());
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// gasGiantData.AlbedoRotationSpeed.Subscribe(f => gas.SunMaterial.AlbedoRotationSpeed = f);
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// gasGiantData.FirstOffsetRotationSpeed.Subscribe(f => gas.SunMaterial.FirstOffsetRotationSpeed = f);
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// gasGiantData.SecondOffsetRotationSpeed.Subscribe(f => gas.SunMaterial.SecondOffsetRotationSpeed = f);
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// gasGiantData.FirstOffsetDomainRotationSpeed.Subscribe(f => gas.SunMaterial.FirstOffsetDomainRotationSpeed = f);
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// gasGiantData.SecondOffsetDomainRotationSpeed.Subscribe(f => gas.SunMaterial.SecondOffsetDomainRotationSpeed = f);
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gas.GravityWaves.transform.localScale = gasGiant.GravityWavesRadius * Vector3.one;
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gas.GravityWaves.material.SetFloat("_Depth", gasGiant.GravityWavesDepth);
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gas.GravityWaves.material.SetFloat("_Frequency", Settings.PlanetSettings.WaveFrequency.Evaluate(planetData.Mass));
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//gas.WaveScroll.Speed = Properties.GravitySettings.WaveSpeed.Evaluate(f);
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}
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else
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{
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@ -584,8 +578,6 @@ public class ZoneRenderer : MonoBehaviour
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planet.Value.Body.transform.localPosition = new Vector3(0, height + planetInstance.BodyRadius * 2, 0);
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if (planet.Value is GasGiantObject gasGiantObject)
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{
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gasGiantObject.GravityWaves.material.SetFloat("_Phase",
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Zone.Time * ((GasGiant) Zone.PlanetInstances[planet.Key]).GravityWavesSpeed);
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if (!(planet.Value is SunObject))
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{
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var toParent = normalize(Zone.GetOrbitPosition(Zone.Orbits[planetInstance.BodyData.Orbit.Key].Data.Parent.Key) - p);
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@ -618,19 +610,13 @@ public class ZoneRenderer : MonoBehaviour
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}
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//var fogPos = FogCameraParent.position;
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SectorBoundaryBrush.material.SetFloat("_Power", Settings.PlanetSettings.ZoneDepthExponent);
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SectorBoundaryBrush.material.SetFloat("_Depth", Settings.PlanetSettings.ZoneDepth + Settings.PlanetSettings.ZoneBoundaryFog);
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var startDepth = Zone.PowerPulse(Settings.MinimapZoneGravityRange, Settings.PlanetSettings.ZoneDepthExponent) *
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Settings.PlanetSettings.ZoneDepth;
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var depthRange = Settings.PlanetSettings.ZoneDepth - startDepth + maxDepth;
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var depthRange = Mathf.Max(maxDepth, 1f);
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foreach (var mat in MapGravityMaterials)
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{
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mat.SetFloat("_StartDepth", startDepth);
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mat.SetFloat("_StartDepth", 0f);
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mat.SetFloat("_DepthRange", depthRange);
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}
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//Shader.SetGlobalFloat("_GridOffset", Settings.PlanetSettings.ZoneBoundaryFog);
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// var gravPos = MinimapGravityQuad.transform.position;
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// gravPos.y = -Settings.PlanetSettings.ZoneDepth - _maxDepth;
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// MinimapGravityQuad.transform.position = gravPos;
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// MinimapTintQuad.transform.position = gravPos - Vector3.up*10;
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}
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