Drag and Drop + Zoooooooom
Refactored inventory drag & drop to use new global drag & drop management Enabled Drag & Drop from inventory panel to action bar Enabled gear and consumable item binding Fixed stat modifier behavior to allow it to be toggled Fixed Switch behavior to make it bindable Added lambda multiplier to aether drive so that stat mod can target it
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21 changed files with 352 additions and 323 deletions
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@ -992,7 +992,7 @@ public class ConsumableItemEffect
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Data = (ConsumableItemData) item.Data.Value;
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RemainingDuration = Data.Duration;
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Behaviors = Data.StatModifiers
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Behaviors = Data.Behaviors
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.Select(bd => bd.CreateInstance(this))
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.ToArray();
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}
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@ -1117,7 +1117,8 @@ public class EquippedItem
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var quality = pow(EquippableItem.Quality, stat.QualityExponent);
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var scaleModifier = 1.0f;
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foreach (var value in stat.GetScaleModifiers(Entity).Values) scaleModifier = scaleModifier * value;
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var scaleModifiers = stat.GetScaleModifiers(Entity).Values;
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foreach (var value in scaleModifiers) scaleModifier *= value;
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float constantModifier = 0;
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foreach (var value in stat.GetConstantModifiers(Entity).Values) constantModifier += value;
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@ -1150,9 +1151,6 @@ public class EquippedItem
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public void Update(float delta)
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{
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foreach (var behavior in Behaviors)
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if(behavior is IAlwaysUpdatedBehavior alwaysUpdatedBehavior) alwaysUpdatedBehavior.Update(delta);
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if (Active.Value)
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{
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foreach (var group in BehaviorGroups.Values)
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@ -1164,9 +1162,12 @@ public class EquippedItem
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}
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}
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}
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foreach (var behavior in Behaviors)
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if(behavior is IAlwaysUpdatedBehavior alwaysUpdatedBehavior) alwaysUpdatedBehavior.Update(delta);
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}
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public T GetBehavior<T>() where T : Behavior
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public T GetBehavior<T>() where T : class
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{
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foreach (var behavior in Behaviors)
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if (behavior is T b)
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