Use native runtime documents in render UI
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parent
d10da01a69
commit
7a298cf95d
5 changed files with 39 additions and 73 deletions
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@ -69,7 +69,6 @@ public class SchematicDisplay : MonoBehaviour
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private EquippedCargoBay[] _cargoBays;
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private SchematicDisplayItem[] _schematicItems;
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private AetherDrive _aetherDrive;
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private string _clientStatePath = "";
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private CultMeshReactiveDocument<AetheriaRuntimeCatalogSnapshot> _catalog;
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private CultMeshReactiveDocument<AetheriaRuntimePlayerSettingsDocument> _playerSettings;
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private CultMeshReactiveDocument<AetheriaRuntimeCurrentEntityDocument> _currentEntity;
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@ -326,7 +325,8 @@ public class SchematicDisplay : MonoBehaviour
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try
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{
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_catalog = ResolveClient().State.Reactive<AetheriaRuntimeCatalogSnapshot>();
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_catalog = AetheriaUnityRuntimeClientProvider
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.Reactive<AetheriaRuntimeCatalogSnapshot>("unity-schematic-display");
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}
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catch (Exception ex)
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{
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@ -342,7 +342,8 @@ public class SchematicDisplay : MonoBehaviour
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{
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try
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{
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_playerSettings = ResolveClient().State.Reactive<AetheriaRuntimePlayerSettingsDocument>();
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_playerSettings = AetheriaUnityRuntimeClientProvider
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.Reactive<AetheriaRuntimePlayerSettingsDocument>("unity-schematic-display");
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}
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catch (Exception ex)
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{
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@ -359,7 +360,8 @@ public class SchematicDisplay : MonoBehaviour
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{
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try
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{
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_currentEntity = ResolveClient().State.Reactive<AetheriaRuntimeCurrentEntityDocument>();
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_currentEntity = AetheriaUnityRuntimeClientProvider
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.Reactive<AetheriaRuntimeCurrentEntityDocument>("unity-schematic-display");
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}
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catch (Exception ex)
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{
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@ -370,18 +372,6 @@ public class SchematicDisplay : MonoBehaviour
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return _currentEntity?.Current?.Hud ?? new AetheriaRuntimeCurrentEntityHudStatus();
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}
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private AetheriaClient ResolveClient()
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{
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var stateBoot = AetheriaRuntimeStateBoot.Inspect(AetheriaUnityRuntimePaths.GameDataDirectory);
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if (!string.Equals(_clientStatePath, stateBoot.StateFilePath, StringComparison.Ordinal))
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{
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_clientStatePath = stateBoot.StateFilePath;
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ClearClientCaches();
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}
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return AetheriaUnityRuntimeClientProvider.ResolveClient(stateBoot, "unity-schematic-display");
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}
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private string FormatValue(float value)
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{
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var settings = ResolvePlayerSettings();
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