Mines and Flamethrowers

This commit is contained in:
Reinier Vens 2021-02-06 15:29:04 +00:00
commit 79b0c036cb
36 changed files with 10594 additions and 18 deletions

View file

@ -336,7 +336,7 @@ public class SectorRenderer : MonoBehaviour
collider.Hit.Subscribe(hit =>
{
var hardpointIndex = (int) hit.Hit.textureCoord.x - 1;
var hardpointIndex = (int) hit.TexCoord.x - 1;
var hitShape = new Shape(hullData.Shape.Width, hullData.Shape.Height);
@ -345,7 +345,7 @@ public class SectorRenderer : MonoBehaviour
float2 hitPos = float2.zero;
if (hardpointIndex < 0)
{
hitPos = float2(hit.Hit.textureCoord.x * hullData.Shape.Width, hit.Hit.textureCoord.y * hullData.Shape.Height);
hitPos = float2(hit.TexCoord.x * hullData.Shape.Width, hit.TexCoord.y * hullData.Shape.Height);
// Search all schematic border cells for the cell which is closest to the hit position
var hitCell = int2(-1);
var distance = float.MaxValue;