EW 2: claims ride the act into the book; schematic and AI classify from them

Signature, ActiveEmission and Reveal carry Claimed (the class the ship's EW claims for the item, the true item's data by default); Entity gains the claim slots and one write port; Contact gains Profile, derived from the ship's claimed hull once Identified; Entity.RevealedWeapons is the one classifying read for weapons. Combat and the enemy schematic read it; their reads of the target's live gear are cut. Weapons rate by their claimed design (ew-claim-weapon-measure-ruled, rated-design): WeaponData.RatedRangeDamagePerSecond runs the same per-kind formula as the live weapon. Aim, damage and physics keep the truth.

Not yet compiled or run at this commit; the Unity-only SchematicDisplay is unverified.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Meta Vens 2026-10-13 18:17:14 +02:00
commit 76aeeabfca
18 changed files with 457 additions and 69 deletions

View file

@ -20,15 +20,19 @@ public readonly struct Signature
public readonly SignatureChannel Channel;
public readonly float Strength;
public readonly EquippedItem Item;
// The class this act claims: the true item's Data unless its ship's EW claims otherwise (aetheria-ew,
// classify-from-belief). Stamped by Entity.SetSignature from the ship's claim.
public readonly EquippableItemData Claimed;
public Signature(SignatureChannel channel, float strength, EquippedItem item)
public Signature(SignatureChannel channel, float strength, EquippedItem item, EquippableItemData claimed)
{
Channel = channel;
Strength = strength;
Item = item;
Claimed = claimed;
}
public Signature WithStrength(float strength) => new Signature(Channel, strength, Item);
public Signature WithStrength(float strength) => new Signature(Channel, strength, Item, Claimed);
}
// What a painted ship learns of a beam on it (ruling sensor-stat-set item 4): a Search paint is a ping sweeping
@ -64,11 +68,14 @@ public readonly struct ActiveEmission
{
public readonly EquippedItem Item;
public readonly float HearRange;
// The class this emission claims (see Signature.Claimed); stamped by Entity.Emit.
public readonly EquippableItemData Claimed;
public ActiveEmission(EquippedItem item, float hearRange)
public ActiveEmission(EquippedItem item, float hearRange, EquippableItemData claimed)
{
Item = item;
HearRange = hearRange;
Claimed = claimed;
}
}
@ -90,17 +97,21 @@ public readonly struct PaintWarning
// What an observer has seen `Item` do (ruling visibility-per-capability-reveal): the channel it showed on, the
// bearing at that act and the zone clock then. Held per (subject, item) in the observer's Entity; the latest act
// replaces the earlier one. Position is never carried: only the track gives it.
// replaces the earlier one. Position is never carried: only the track gives it. `Item` stays the true item: it is the
// book's key and what aim reads. `Claimed` is the class the act claimed, and is what every classifying reader reads
// (aetheria-ew, classify-from-belief).
public readonly struct Reveal
{
public readonly EquippedItem Item;
public readonly EquippableItemData Claimed;
public readonly SignatureChannel Channel;
public readonly float2 Bearing;
public readonly float Time;
public Reveal(EquippedItem item, SignatureChannel channel, float2 bearing, float time)
public Reveal(EquippedItem item, SignatureChannel channel, float2 bearing, float time, EquippableItemData claimed)
{
Item = item;
Claimed = claimed;
Channel = channel;
Bearing = bearing;
Time = time;
@ -127,7 +138,9 @@ public readonly struct Departure
// How much an observer holds of one subject, derived on read by Entity.ContactOf from its track, its reveals and
// the zone clock. Detected: tracked, or a reveal younger than GameplaySettings.BearingMemory. Tracked: exactly
// membership of VisibleEntities. Classified: detected, with any reveal in the book. Identified: the track has reached
// TargetGearInfoThreshold. Bearing is the true bearing while tracked, else the freshest reveal's.
// TargetGearInfoThreshold, and holds a hull belief: Profile, the hull class this observer believes the subject is (null
// below Identified; aetheria-ew, classify-from-belief; seen-through arrives with the judge). Bearing is the true
// bearing while tracked, else the freshest reveal's.
public readonly struct Contact
{
public readonly bool Detected;
@ -136,9 +149,11 @@ public readonly struct Contact
public readonly bool Identified;
public readonly float2 Bearing;
public readonly float Info;
public readonly HullData Profile;
public Contact(bool detected, bool tracked, bool classified, bool identified, float2 bearing, float info)
public Contact(bool detected, bool tracked, bool classified, bool identified, float2 bearing, float info, HullData profile)
{
Profile = profile;
Detected = detected;
Tracked = tracked;
Classified = classified;