EW 2: claims ride the act into the book; schematic and AI classify from them
Signature, ActiveEmission and Reveal carry Claimed (the class the ship's EW claims for the item, the true item's data by default); Entity gains the claim slots and one write port; Contact gains Profile, derived from the ship's claimed hull once Identified; Entity.RevealedWeapons is the one classifying read for weapons. Combat and the enemy schematic read it; their reads of the target's live gear are cut. Weapons rate by their claimed design (ew-claim-weapon-measure-ruled, rated-design): WeaponData.RatedRangeDamagePerSecond runs the same per-kind formula as the live weapon. Aim, damage and physics keep the truth. Not yet compiled or run at this commit; the Unity-only SchematicDisplay is unverified. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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18 changed files with 457 additions and 69 deletions
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@ -103,7 +103,23 @@ public abstract class Entity
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// each equipped suppressor folds the strength in equipment order and pays for what it alone removed.
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foreach (var suppressor in GetBehaviors<LaunchSuppressor>())
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strength = suppressor.Suppress(channel, strength);
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_visibilitySources[source] = new Signature(channel, strength, item);
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_visibilitySources[source] = new Signature(channel, strength, item, ClaimOf(item));
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}
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// What this ship's acts claim (aetheria-ew, lie-is-own-emission, classify-from-belief): the hull class and, per item,
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// the equippable class every act of that item is stamped with (SetSignature, Emit, ReceivePaint). The truth unless
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// claimed otherwise. Claim is the one write port; its production writer is the EW behaviour of cut ew-masquerade,
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// tests only until then. Deactivate clears both. Aim, damage and physics keep the truth.
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private HullData _hullClaim;
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private readonly Dictionary<EquippedItem, EquippableItemData> _itemClaims = new Dictionary<EquippedItem, EquippableItemData>();
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public HullData ClaimedHull => _hullClaim ?? HullData;
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public EquippableItemData ClaimOf(EquippedItem item) =>
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item == null ? null : _itemClaims.TryGetValue(item, out var claimed) ? claimed : item.Data;
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internal void Claim(HullData hull) => _hullClaim = hull;
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internal void Claim(EquippedItem item, EquippableItemData claimed)
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{
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if (claimed == null) _itemClaims.Remove(item);
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else _itemClaims[item] = claimed;
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}
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public readonly ReactiveDictionary<Entity, float> EntityInfoGathered = new ReactiveDictionary<Entity, float>();
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@ -868,6 +884,8 @@ public abstract class Entity
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_pingReturns.Clear();
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_emissions.Clear();
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_reveals.Clear();
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_hullClaim = null;
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_itemClaims.Clear();
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}
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// Zone.Update runs this on every entity before any entity updates, so a paint made during tick N is published
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@ -880,7 +898,7 @@ public abstract class Entity
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foreach (var paint in _paintInbox)
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{
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_incomingPaints.Add(paint.Warning);
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RecordReveal(paint.Emitter, paint.Item, SignatureChannel.Emission);
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RecordReveal(paint.Emitter, paint.Item, SignatureChannel.Emission, paint.Warning.EmitterClass);
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}
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_paintInbox.Clear();
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_pingReturns.Clear();
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@ -900,16 +918,17 @@ public abstract class Entity
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internal void Emit(EquippedItem item, float hearRange)
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{
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if (!_active) return;
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_emissions.Add(new ActiveEmission(item, hearRange));
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_emissions.Add(new ActiveEmission(item, hearRange, ClaimOf(item)));
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}
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// The callers are Sensor.Execute (a Search paint, Strength 0) and LockWeapon.Execute (a Track paint, Strength
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// the emitter's own Lock at that paint). The emitter's class is the item's data (null with no item: a
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// consumable's effect, which has no item and so is never revealed).
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// the emitter's own Lock at that paint). The emitter's class is the class its ship claims for the item (ClaimOf: the
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// item's data unless claimed otherwise; null with no item: a consumable's effect, which has no item and so is never
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// revealed).
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internal void ReceivePaint(Entity emitter, EquippedItem item, PaintMode mode, float strength)
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{
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if (!_active) return;
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_paintInbox.Add(new PendingPaint(new PaintWarning(normalize((emitter.Position - Position).xz), item?.Data, mode, strength), emitter, item));
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_paintInbox.Add(new PendingPaint(new PaintWarning(normalize((emitter.Position - Position).xz), emitter.ClaimOf(item), mode, strength), emitter, item));
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}
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// The reveal book's one way in and its one membership gate (callers: Sense and PublishInbox, both in this file):
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@ -917,13 +936,14 @@ public abstract class Entity
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// radiation, a consumable) reveals nothing, and neither does a subject that is not in the zone: a departed
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// subject's entries are never created or refreshed, from any caller, and neither does an item this observer
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// perceives destroyed (PerceivesDestroyed). A later act of the same item replaces the
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// earlier one.
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internal void RecordReveal(Entity subject, EquippedItem item, SignatureChannel channel)
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// earlier one. `claimed` is the class the carrier (signature, emission or paint) stamped: what this observer's
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// classifying readers will believe of the act; `item` stays the aim and book key.
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internal void RecordReveal(Entity subject, EquippedItem item, SignatureChannel channel, EquippableItemData claimed)
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{
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if (!_active || item == null || !Zone.Entities.Contains(subject) || PerceivesDestroyed(subject, item)) return;
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if (!_reveals.TryGetValue(subject, out var book))
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_reveals[subject] = book = new Dictionary<EquippedItem, Reveal>();
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book[item] = new Reveal(item, channel, normalize((subject.Position - Position).xz), Zone.Time);
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book[item] = new Reveal(item, channel, normalize((subject.Position - Position).xz), Zone.Time, claimed);
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}
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// This observer resolves `subject`'s gear (ContactOf's Identified gate) and `item` of it is destroyed: the one rule
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@ -955,6 +975,12 @@ public abstract class Entity
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public IEnumerable<Reveal> RevealsOf(Entity subject) =>
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_reveals.TryGetValue(subject, out var book) ? book.Values : Enumerable.Empty<Reveal>();
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// The weapons this observer believes `subject` has: each reveal whose claimed class carries a weapon behaviour, in book
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// order. The one classifying read of the book for weapons, shared by the enemy schematic and Combat (aetheria-ew,
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// classify-from-belief); a gun claimed as a non-weapon is not listed, though RevealsOf holds it for aim.
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public IEnumerable<Reveal> RevealedWeapons(Entity subject) =>
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RevealsOf(subject).Where(r => r.Claimed != null && r.Claimed.Behaviors.Any(b => b is WeaponData));
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// Whether this observer's book for `subject` holds `item`: the book's membership, no live gear read.
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internal bool HasReveal(Entity subject, EquippedItem item) =>
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_reveals.TryGetValue(subject, out var book) && book.ContainsKey(item);
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@ -976,7 +1002,9 @@ public abstract class Entity
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var remembered = any && Zone.Time - freshest.Time < settings.BearingMemory;
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var detected = tracked || remembered;
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var bearing = tracked ? normalize((subject.Position - Position).xz) : remembered ? freshest.Bearing : default;
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return new Contact(detected, tracked, detected && any, info >= settings.TargetGearInfoThreshold, bearing, info);
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var identified = info >= settings.TargetGearInfoThreshold;
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// Profile is the one derivation of the hull this observer believes (no stored belief until the judge, ew-masquerade).
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return new Contact(detected, tracked, detected && any, identified, bearing, info, identified ? subject.ClaimedHull : null);
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}
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// What this observer's instruments receive of other ships' acts this tick (Zone.Update calls it once, after every
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@ -1000,7 +1028,7 @@ public abstract class Entity
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{
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if (signature.Item == null) continue;
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if (perSignature < 0f) perSignature = PassiveInfo(other.Position.xz, 1f);
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if (signature.Strength * perSignature > threshold) RecordReveal(other, signature.Item, signature.Channel);
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if (signature.Strength * perSignature > threshold) RecordReveal(other, signature.Item, signature.Channel, signature.Claimed);
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}
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// Every emission this ship made this tick that reaches this observer is revealed, bearing only (ruling
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// sensor-stat-set), through RecordReveal's one gate. It feeds no track.
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@ -1011,7 +1039,7 @@ public abstract class Entity
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for (var j = 0; j < other._emissions.Count; j++)
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{
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var emission = other._emissions[j];
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if (planar <= emission.HearRange * hearing * obscuration) RecordReveal(other, emission.Item, SignatureChannel.Emission);
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if (planar <= emission.HearRange * hearing * obscuration) RecordReveal(other, emission.Item, SignatureChannel.Emission, emission.Claimed);
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}
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}
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// The observer resolves this ship's gear (PerceivesDestroyed), so it perceives an item of it destroyed and
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