Added Console
Debug commands can now be executed using an in-game console
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commit
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305 changed files with 2975 additions and 17480 deletions
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@ -7,23 +7,27 @@ public class DragHandler : MonoBehaviour
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{
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public Camera Camera;
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public float Scaling;
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public ClickCatcher Background;
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private Vector2 _previousPosition;
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void Update()
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{
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var newPosition = Camera.ScreenToWorldPoint(Input.mousePosition);
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if(Input.GetMouseButtonDown(0))
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_previousPosition = newPosition;
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if (Input.GetMouseButton(0))
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if (Background.PointerIsInside)
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{
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Camera.transform.position -= (Vector3)((Vector2) newPosition - _previousPosition);
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}
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var newPosition = Camera.ScreenToWorldPoint(Input.mousePosition);
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if(Input.GetMouseButtonDown(0))
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_previousPosition = newPosition;
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if (Input.GetMouseButton(0))
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{
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Camera.transform.position -= (Vector3)((Vector2) newPosition - _previousPosition);
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}
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if (abs(Input.mouseScrollDelta.y) > .01f)
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{
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var previousPosition = Camera.ScreenToWorldPoint(Input.mousePosition);
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Camera.orthographicSize *= 1 + Input.mouseScrollDelta.y * Scaling;
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Camera.transform.position -= Camera.ScreenToWorldPoint(Input.mousePosition) - previousPosition;
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if (abs(Input.mouseScrollDelta.y) > .01f)
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{
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var previousPosition = Camera.ScreenToWorldPoint(Input.mousePosition);
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Camera.orthographicSize *= 1 + Input.mouseScrollDelta.y * Scaling;
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Camera.transform.position -= Camera.ScreenToWorldPoint(Input.mousePosition) - previousPosition;
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}
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}
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}
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}
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