Use typed item names in weapon diagnostics
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4 changed files with 5 additions and 3 deletions
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@ -21,7 +21,7 @@ public class WeaponGroupAssignment : MonoBehaviour
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public void Inspect(EquippedItem item)
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{
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var weapon = item.GetBehavior<Weapon>();
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if (weapon == null) throw new ArgumentException($"Attempted to inspect weapon groups on item \"{item.Data.Name}\" but no weapon is present!");
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if (weapon == null) throw new ArgumentException($"Attempted to inspect weapon groups on item \"{item.RuntimeItem?.Name ?? "Unknown item"}\" but no weapon is present!");
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var groupCount = ActionGameManager.Instance.Settings.GameplaySettings.WeaponGroupCount;
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for (int i = 0; i < groupCount; i++)
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{
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