diff --git a/tools/AetherDb/Program.cs b/tools/AetherDb/Program.cs index 5f2fc61bd..4c2c40d7a 100644 --- a/tools/AetherDb/Program.cs +++ b/tools/AetherDb/Program.cs @@ -10,6 +10,7 @@ using System.Linq; using System.Reflection; using CultMath; using GameCult.Caching; +using GameCult.Caching.MessagePack; using Random = CultMath.Random; // Commands over the game database, run with: dotnet run --project tools/AetherDb -- diff --git a/tools/blender/aetheria_ships/ship_cc.py b/tools/blender/aetheria_ships/ship_cc.py index 6018d6a96..f16fe72a5 100644 --- a/tools/blender/aetheria_ships/ship_cc.py +++ b/tools/blender/aetheria_ships/ship_cc.py @@ -33,7 +33,7 @@ HARDPOINT_MEMBERS = ("Type", "Position", "Shape", "Transform", "Rotation", "Armo ANCHOR_MEMBERS = ("Id", "Role", "ModelNodeId", "ParentId", "Order") # Enum member names in value order (HardpointType, ItemRotation). HARDPOINT_TYPE_NAMES = ("Hull", "Tool", "Thermal", "Thruster", "WarpDrive", "Reactor", "Radiator", - "Shield", "Sensors", "Energy", "Ballistic", "Launcher", "ControlModule") + "Shield", "Sensors", "Energy", "Ballistic", "Launcher", "ControlModule", "AetherDrive") ROTATION_NAMES = ("None", "CounterClockwise", "Reversed", "Clockwise")