Move the Studio click-through into Aetheria
Operator decision: the manual Studio check runs in Aetheria against the tagged package once Cuts 7 and 8 land. CultLib's demo Unity project, which has no committed manifest and a UI assembly that does not compile, is recorded as a follow-up outside the migration. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@ -1336,7 +1336,13 @@ the behavior change.
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types only, and the Studio package takes no Unity.Mathematics dependency.
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Unclaimed types render a
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visible error row.
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- Verification: batchmode compile of `src\GameCult.Unity`; then the operator
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- Verification (operator decision 2026-09-14): the Studio assemblies compile in
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batchmode; the manual click-through happens in Aetheria after Cut 7 releases
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the packages and Cut 8 wires them in, against the tagged package rather than
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a scratch build. CultLib follow-up outside this migration: `src\GameCult.Unity`
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has no committed `Packages\manifest.json` (the root `.gitignore` excludes
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`Packages/*`) and its demo UI assembly does not compile (`ZLinq` never
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restored; Unity.Mathematics in `Assets\UI`). Original plan: batchmode compile of `src\GameCult.Unity`; then the operator
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opens a `.cc` with each member kind, edits, saves, and confirms open-then-close
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without edits leaves the file bytes unchanged.
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