Move the Studio click-through into Aetheria

Operator decision: the manual Studio check runs in Aetheria against the tagged
package once Cuts 7 and 8 land. CultLib's demo Unity project, which has no
committed manifest and a UI assembly that does not compile, is recorded as a
follow-up outside the migration.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
Meta Vens 2026-09-14 13:11:18 +02:00
commit 6fa5cfe8ff

View file

@ -1336,7 +1336,13 @@ the behavior change.
types only, and the Studio package takes no Unity.Mathematics dependency.
Unclaimed types render a
visible error row.
- Verification: batchmode compile of `src\GameCult.Unity`; then the operator
- Verification (operator decision 2026-09-14): the Studio assemblies compile in
batchmode; the manual click-through happens in Aetheria after Cut 7 releases
the packages and Cut 8 wires them in, against the tagged package rather than
a scratch build. CultLib follow-up outside this migration: `src\GameCult.Unity`
has no committed `Packages\manifest.json` (the root `.gitignore` excludes
`Packages/*`) and its demo UI assembly does not compile (`ZLinq` never
restored; Unity.Mathematics in `Assets\UI`). Original plan: batchmode compile of `src\GameCult.Unity`; then the operator
opens a `.cc` with each member kind, edits, saves, and confirms open-then-close
without edits leaves the file bytes unchanged.