Publish gravity fog through generic Eve fields
This commit is contained in:
parent
84429ad6eb
commit
6f0375f4ad
22 changed files with 293 additions and 230 deletions
|
|
@ -4,6 +4,7 @@
|
|||
|
||||
using System;
|
||||
using GameCult.Aetheria.State.Verse;
|
||||
using GameCult.Eve.PluginFields;
|
||||
using UnityEngine;
|
||||
using Unity.Mathematics;
|
||||
using UnityEngine.Experimental.Rendering;
|
||||
|
|
@ -222,7 +223,7 @@ public class VolumeSampling : MonoBehaviour
|
|||
NebulaTint = ResolveLayerTexture(AetheriaRuntimeRenderSplatLayerKeys.FogTint, NebulaTint);
|
||||
}
|
||||
|
||||
private AetheriaRuntimeRenderSplatsViewportDocument ResolveSceneSplatDocument(Vector2 center, Vector2 size)
|
||||
private EveFieldsSplatsDocument ResolveSceneSplatDocument(Vector2 center, Vector2 size)
|
||||
{
|
||||
if (SceneSplatSource == null)
|
||||
SceneSplatSource = GetComponent<AetheriaSceneRenderSplatSource>();
|
||||
|
|
@ -231,7 +232,7 @@ public class VolumeSampling : MonoBehaviour
|
|||
: null;
|
||||
}
|
||||
|
||||
private AetheriaRuntimeRenderSplatsViewportDocument ResolveRuntimeSplatDocument(Vector2 center, Vector2 size)
|
||||
private EveFieldsSplatsDocument ResolveRuntimeSplatDocument(Vector2 center, Vector2 size)
|
||||
{
|
||||
if (SplatViewportSource == null)
|
||||
return null;
|
||||
|
|
|
|||
Loading…
Reference in a new issue