Keep Unity state surface compile fixes
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10 changed files with 53 additions and 11 deletions
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@ -243,8 +243,7 @@ public class SectorMap : MonoBehaviour
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foreach (var factionIndex in ResolveFactionIndices())
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AddFactionMaterials(factionIndex);
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foreach (var zoneIndex in _sectorMap.DiscoveredZoneIndices)
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QueueZoneReveal([zoneIndex]);
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QueueZoneReveal(_sectorMap.DiscoveredZoneIndices);
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if (_queuedZoneReveals.Count == 0)
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QueueZoneReveal(_sectorMap.Zones.Select(zone => zone.ZoneIndex));
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