Keep Unity state surface compile fixes

This commit is contained in:
Meta Vens 2026-06-27 13:36:40 +01:00
commit 6dba17d86c
10 changed files with 53 additions and 11 deletions

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@ -243,8 +243,7 @@ public class SectorMap : MonoBehaviour
foreach (var factionIndex in ResolveFactionIndices())
AddFactionMaterials(factionIndex);
foreach (var zoneIndex in _sectorMap.DiscoveredZoneIndices)
QueueZoneReveal([zoneIndex]);
QueueZoneReveal(_sectorMap.DiscoveredZoneIndices);
if (_queuedZoneReveals.Count == 0)
QueueZoneReveal(_sectorMap.Zones.Select(zone => zone.ZoneIndex));