Keep Unity state surface compile fixes
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10 changed files with 53 additions and 11 deletions
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@ -797,6 +797,22 @@ public class InventoryMenu : MonoBehaviour
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return currentEntity != null;
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}
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private AetheriaRuntimeStationRefitDocument ResolveStationRefit()
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{
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try
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{
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return ResolveClient()
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.StationRefitAsync()
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.GetAwaiter()
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.GetResult();
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}
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catch (Exception ex)
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{
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Debug.LogWarning($"Failed to read Aetheria station refit projection for inventory menu: {ex.Message}");
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return null;
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}
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}
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private bool TryResolveCurrentDocking(out AetheriaRuntimeCurrentDockingDocument docking)
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{
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docking = null;
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