Keep Unity state surface compile fixes
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10 changed files with 53 additions and 11 deletions
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@ -66,7 +66,7 @@ public sealed class AetheriaUnityTargetPresentation
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{
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var contacts = ResolveVisibleContacts?.Invoke(
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currentEntity,
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renderSettings.TargetDetectionInfoThreshold,
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renderSettings.Value.TargetDetectionInfoThreshold,
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true) ?? Array.Empty<AetheriaRuntimeZoneContactRow>();
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foreach (var contact in contacts)
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@ -168,9 +168,9 @@ public sealed class AetheriaUnityTargetPresentation
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}
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var infoGathered = ResolveInfoGathered?.Invoke(indicator.Key, currentEntity) ?? 0f;
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indicator.Value.Fill.fillAmount = (float)renderSettings.NormalizeDetectionProgress(infoGathered);
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indicator.Value.Fill.fillAmount = (float)renderSettings.Value.NormalizeDetectionProgress(infoGathered);
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indicator.Value.Fill.enabled = !blinkSpottedTargets ||
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renderSettings.ResolveTargetSpottedFillEnabled(infoGathered, time);
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renderSettings.Value.ResolveTargetSpottedFillEnabled(infoGathered, time);
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}
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}
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