Save loadouts from observed entity state

This commit is contained in:
Meta Vens 2026-06-21 20:55:22 +01:00
commit 6dae256980
3 changed files with 86 additions and 6 deletions

View file

@ -249,7 +249,7 @@ public class InventoryPanel : MonoBehaviour, IPointerClickHandler
{
_dropdownCommands[AetheriaRuntimeInventoryDropdownSurfaceBuilder.SaveLoadout] = () =>
{
GameManager.RequestLoadoutTemplateSave(EntityConstructionBlueprintProjector.CaptureBlueprint(_displayedEntity));
GameManager.RequestLoadoutTemplateSave(_displayedEntity);
};
}