Save loadouts from observed entity state
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3 changed files with 86 additions and 6 deletions
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@ -249,7 +249,7 @@ public class InventoryPanel : MonoBehaviour, IPointerClickHandler
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{
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_dropdownCommands[AetheriaRuntimeInventoryDropdownSurfaceBuilder.SaveLoadout] = () =>
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{
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GameManager.RequestLoadoutTemplateSave(EntityConstructionBlueprintProjector.CaptureBlueprint(_displayedEntity));
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GameManager.RequestLoadoutTemplateSave(_displayedEntity);
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};
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}
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