Fix station docking bays, save-safe instance keys, and zero-weight draws
One rule now governs interior space: an empty hardpoint cell is usable, in both UnoccupiedSpace and ItemFits. ItemFits used to refuse hardpoint cells that UnoccupiedSpace offered, so stations failed to equip a docking bay. CraftedItemInstance.Ingredients and Product move from keys 3 and 4 to 9 and 10, past every key the derived instances use. At 3 and 4 an older save reads nil into a non-nullable Guid and fails to load. WeightedRandomElements returns an empty array when every weight is zero, instead of an array of nulls. LoadoutGenerator treats a missing Galaxy as "every product available", the seam a fixture needs to generate loadouts without a galaxy. ZoneGenerator skips a story station that fails to generate and logs it, instead of throwing. Verified: Aetheria.Shared and tools/AetherDb build headless; Unity 6000.3.24f1 batchmode compile succeeds; AetherDb doctor, station-fit and loadout pass. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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5 changed files with 25 additions and 12 deletions
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@ -296,6 +296,11 @@ public static class ZoneGenerator
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var orbit = selectedStationOrbits[i];
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var lagrangeOrbit = CreateLagrangeOrbit(orbit);
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var station = GetLoadoutGenerator(story.Faction).GenerateStationLoadout();
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if (station == null)
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{
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itemManager.Log($"Story station for {story.Faction?.Name} could not be generated; its story has nowhere to live!");
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continue;
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}
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station.Orbit = lagrangeOrbit.ID;
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station.SecurityLevel = story.Security;
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station.SecurityRadius = pack.Radius;
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