Fix station docking bays, save-safe instance keys, and zero-weight draws
One rule now governs interior space: an empty hardpoint cell is usable, in both UnoccupiedSpace and ItemFits. ItemFits used to refuse hardpoint cells that UnoccupiedSpace offered, so stations failed to equip a docking bay. CraftedItemInstance.Ingredients and Product move from keys 3 and 4 to 9 and 10, past every key the derived instances use. At 3 and 4 an older save reads nil into a non-nullable Guid and fails to load. WeightedRandomElements returns an empty array when every weight is zero, instead of an array of nulls. LoadoutGenerator treats a missing Galaxy as "every product available", the seam a fixture needs to generate loadouts without a galaxy. ZoneGenerator skips a story station that fails to generate and logs it, instead of throwing. Verified: Aetheria.Shared and tools/AetherDb build headless; Unity 6000.3.24f1 batchmode compile succeeds; AetherDb doctor, station-fit and loadout pass. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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5 changed files with 25 additions and 12 deletions
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@ -34,6 +34,10 @@ public static class Extensions
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totalWeight += weights[x];
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}
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// Nothing can be drawn from a set whose weights all come to nothing. Returning an empty array says so,
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// where a full array of unset elements would read as "found these" and hand the caller nulls.
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if (totalWeight <= 0) return new T[0];
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var randomElements = new T[count];
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for (int i = 0; i < count; i++)
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{
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